Dev Diary #4: Arena design
When we started to work on the arena gameplay we had the classics of the genre in mind: Robotron 2084 and smash TV were the key influences. But to have more variety we decided to make three types of missions and to add gameplay elements in the arenas.
Here is what it looks like when we are adding gameplay elements in an arena :
This “Destroy” arena has two generators and two turrets to defend them.
The elements you will encounter in the arenas can be dangerous for you, but they will also affect the enemies, you can try to use them to your advantage.
In some “destroy” arenas generators are hidden behind doors you will have to open; of course in the meantime enemies will not stop to harass you.
Gates are open let’s destroy this generator !
But an arena battle is nothing without a tricky spawning of enemies. In the story mode it was really important to have a good variety and a good rhythm in the arenas, a tool with a timeline to edit the spawning of enemies has quickly become essential.
This arena has four spawning gates, the last track is to edit the “events” (like air strikes, rocks fall…).