In Nightmare from Maximum Games is a puzzle-solving horror-themed game that looks creepy on the surface. Players will take on the role of a small child thatβs fallen into a deep slumber and it all seems quite mysterious at first. So does In Nightmare succeed at what it sets out to do?
Players in In Nightmare will play as a child thatβs in a deep slumber. Players however donβt know this at first. The gameβs story is slowly revealed to you through text logs and visual storytelling throughout the game. Soon enough youβll come to the realisation that youβre trapped inside a recurring nightmare world. This is because your playable character has been subjected to numerous traumas in their childhood. Itβs pretty dark stuff, to be honest, and younger gamers might not really understand the severity of whatβs been put forward here.
In Nightmareβs storytelling is incredibly dark with talk about domestic emotional abuse, depression, anxiety and more. Some of the text logs also delve into the childβs medical history and it can hit a bit close to home for a lot of gamers out there who have been in similar real-life situations. The story of this game is intense if not a tad cliche and predictable at times.
In Nightmare Gameplay

Moving onto the actual gameplay, In Nightmare introduces new gameplay mechanics to you at a gradual pace. Players will at first only be able to walk, run, crouch and hide from the monster thatβs out to get them. Soon youβll discover a spirit named Bikti. Bikti is effectively your partner and will help you get through the levels in the game by letting you use his illumination powers.
Players can send Bikti out a set distance and he will light up the game world revealing more of your surroundings to you. You can also give Biktiβs power a boost and send him out further than usual but this is limited to how much spirit you have available. Unfortunately, there isnβt an easy way to tell how much of this additional charge you have as thereβs no gauge or meter available on the screen. Chances are you wonβt run out often though because itβs constantly replenished during levels and there are consumables which you can pick up which can replenish it too.
The puzzles in In Nightmare involve traversing a level without being captured by the nightmarish monster that inhabits the areas you are in. Some areas donβt have the monster while others do. Thereβs a level of tenseness in the game whenever you enter a new area since youβre not sure if the monster is around or will show up. Be prepared for some jump scares as well as some frustration when youβre caught out.
When the monster is around, players will have to be stealthy and avoid being detected by her. If you are detected, all is not lost since you can still run away, deploy a flash mechanic to blind the monster or crawl into spaces where the monster cannot reach you. You can also hide inside closets, lockers and side rooms until the monster goes away and returns to its set patrol path.
Some levels in In Nightmare require you to bring objects to a specific location, press switches, depress levers and more. Itβs standard puzzle game fare and itβs well done throughout the entire game. There werenβt many moments in the game where youβd be stumped because the visuals guide you towards solving the puzzles. However, there is still a layer of difficulty though because of the fact that the monster is present in levels and adds to the sense of urgency that you have in solving puzzles and escaping safely.
Later on in the game, once youβve reached a hub world of sorts, players will be able to piece together the story via the text logs and collectables and learn more about the child. The world of In Nightmare is incredibly detailed with each area looking quite different to the last. These areas are related to the childβs memories and the creepy atmosphere created by the level design and objects within levels is excellent.
Cartoony Aesthetic Graphics

Graphically, In Nightmare looks great. Thereβs a cartoony aesthetic but itβs not overdone and it fits perfectly into the horror genre with the lighting in levels being extremely important to the gameβs atmosphere. The top-down view adds to the creepiness factor since it obscures your vision to a limited scene and you never really know what can be lurking around the corner unless you send Bikti out. The overall theme of darkness and light interacting with each other and the mystery and intrigue this creates, along with the psychologically driven story, is surprisingly good.
Creepy Orchestral Soundtrack
The soundtrack of In Nightmare is also just as good with the creepy orchestral soundtrack taking centre stage and adding to the tense atmosphere of the game. This is especially noticeable when being chased by the monster throughout the levels. Sound effects are used quite well in the game too to add to the creepy vibe it gives off.
Overall, In Nightmare is a great puzzle horror game that delivers a solid experience all around. There is a level of βjankynessβ to it with rough around the edges UI aspects as well as some lack of polish. Despite this though, the game is definitely worth checking out and itβs just a shame that the narrative involves reading through so many text logs to piece together the deeper story. Gamers who lack patience might not be pleased by this but for everyone else who doesnβt mind some cerebral puzzle solving with a touch of horror and reading, In Nightmare is worth checking out.
Grab your copy here https://store.playstation.com/en-in/product/EP2955-PPSA06109_00-INNIGHTMARE00000
Developer: Beijing Magic Fish Technology Co., Ltd.
Publisher: Maximum Games
Platforms: PlayStation 4, PlayStation 5
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