Megaton Rainfall will launch on September 26th on PS4 and PS VR, later on Steam. Will be playable at Gamescom.
In the game you play an indestructible superhero who tries to save the world from a global alien invasion. The problem is that you’re so powerful that you can destroy entire skyscrapers every time you miss your target.
According to Alfonso del Cerro, developer of the game, “one of our major goals in the production has been conveying this unprecedented freedom of movement”. In the game you can fly, at supersonic speeds (Richard Donner’s Superman style) around the entire Earth, recreated procedurally, including cities up to 200 square miles that you can cross from end to end at Mach 8 speed, in seconds.
Another remarkable feature is the procedural destruction of the cities. In the game you can’t die in any way, but the city has a health bar, and if you let the aliens detroy too many buildings (or you miss your targets), you’ll leave a trail of collapsed buildings and it will be game over.
The production was started by a solo developer (Alfonso) in his free time. After receiving Sony’s support, 4 artists and 1 illustrator joined the project, that is also complemented by David García’s music (Rime, Hellblade).
Megaton Rainfall will be compatible with PlayStation 4 and PlayStation VR. It can be completed from start to finished in VR mode, and it will infinitely increase the sense of scale and immersion but, in favour of keeping player’s confort, will remove some camera effects like rolls and shakes.
The game will also use the extra power of PS4 Pro to render its landscapes in full 4K resolution (3840×2160) at 60 fps via checkerboard rendering, or to increase the supersampling quality of the VR version