When Wildlight Entertainment first talked about Highguard, people genuinely perked up. It wasn’t just another shooter — at least, that’s how it was pitched. Wardens with strange powers, horses thundering through battles, raid‑style objectives in big fantasy maps… it all…
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How Video Game Monetisation Models Have Evolved Beyond Loot Boxes
The way games make money has changed dramatically over the past decade. What started as…

