In the eyes of the press, we gamers are stereotypically pictured as smelly, hairy, secluded, violent brain dead children who don’t know anything outside of the virtual world. Whereas I strongly agree with 2 of them, (you decide which ones…
Shiftlings Review
I do enjoy a good puzzle; whether it be on a computer or something like a Sudoku, they’re great for picking up in the spare of the moment to help pass time or to indulge yourself in over a longer…
Etherium Review
“…while Etherium may not be a full on hit, it certainly shows a significant stepping stone on the path which these developers have set out to follow…” I took my time reviewing Etherium. The new real-time Sci-Fi strategy game from…
Pillars of Eternity Review
Pillars of Eternity, developed by Obsidian Entertainment it is a real time turn based RPG published by Paradox Interactive. Set in the world of Eternity the game has a feel and inspiration from such games as Baldur’s Gate or Planescapes:…
The Book of Unwritten Tales 2 Review
Over the last few years I’ve really gone off of adventure games. Yeah, I grew up on the likes of Monkey Island and Simon the Sorcerer, but it’s been the big AAA RPG’s and smaller, indie Roguelikes which have been…
Keebles Review
Keebles is a Physics based game where you get to create vehicles and solve puzzles, coming from the indie studio Burnt Fuse. Your main goal to save a race of Small Fur Balls called Keebles (Not Critters,The Evil Alien Race…
Assassin’s Creed Rogue PC Review
“For any Assassin’s Creed fan, Rogue is a must have.” Towards the end of last year, I reviewed the release of Ubisoft’s then final previous generation instalment in the Assassin’s Creed series; Assassin’s Creed Rogue. Now the game has been…
Harold Review
Every now and then a game will come along that is incredibly memorable. Though the game itself may have its share of flaws, its overwhelming sense of charm will promote it to a higher status – and such is the…
Mushroom Men: Truffle Trouble Review
The gaming industry has come a long way ever since the first games, in terms of practically everything: graphics, storytelling, gameplay mechanics, even input methods have been revolutionised. That means that the more games come out, the less they are…


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