In the eyes of the press, we gamers are stereotypically pictured as smelly, hairy, secluded, violent brain dead children who don’t know anything outside of the virtual world. Whereas I strongly agree with 2 of them, (you decide which ones…
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The Gamification of Leisure and User Engagement Trends in the 2026 Digital Economy
The digital landscape of 2026 is defined by convergence. A decade ago, our online lives…


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