This is the section of the guide where we talk about the tiny little details that are as equally important as the knowledge needed for the siege. From what weapons to use in specific situations, what to do and how to approach the fight to the general things you can be doing to your loots once you get your first successful hunts. If you missed part one of the guide click here.
1. While you might not even have the chance to get into the fight yet, this is something I highly think should be number one on this list. It’s don’t upgrade your weapons right away. When Safi first came out, my squad on the first few hunts already got their weapons of choice and as such are eager to upgrade them.
The reason being is that some weapons are just straight out bad to upgrade especially when you’re fixed on a specific set of skills like a Zorah Magdaros Essence or a Teostra Technique both are usually hard to obtain on some weapons but are easily obtained or even comes with the weapon itself as its default ability. Each Safi weapon in the game has a fixed set of abilities, meaning a Safi Aquashot will never change the number of times it takes to roll for a Zorah Magdaros Essence despite the number of times you try and restart the game without saving it. However, a different Safi Aquashot will have different results that can either make it cheaper to upgrade or more expensive to do.
“So in the end, it’s all a matter of save-scumming for the best and cheapest way.”
2. The weapon equipped when obtaining rewards in the quest counter gives you more weapon rewards of that type. So if you’re following tip #1, this is basically part two of how to more effectively use your dracolites when trying to awaken a weapon and get the best possible abilities for your specific needs.
3. This is again something that is related to the first two which is: you can use your dracolites and dracolite shards to upgrade a Safi weapon you want to meld for large dracolites that has a default awakened level of 4 or 5. Doing this gives you a higher return of dracolites because the first time you’re doing this you will only need 3 dracolite shards and a single dracolite which is worth 8 points. If your weapon has an awakened level of 5, any new ability added puts it at level 6 which is now worth 2 large dracolites instead of 1. This gives you a bonus of 12 points worth of dracolites, meanwhile a level 4 Safi weapon at its worst roll would take you two rolls if you end up with one-star abilities which is still a 4 point bonus.
4. Each damage type has its own strengths and weaknesses like most monsters do. Severing weapons are great for tails and front legs, blunt for head and hind legs while ranged weapons are best for hitting the wings and back. But an exception to this is the PS4’s exclusive LBG, the Adept Stormslinger, which when built right, deals massive damage that can easily break Safi’s head completely in around the 10min mark while having enough time to break the back and both wings in the remaining time.
5. Elements and Ailments. Safi has both a high weakness for Poison and Blast while Dragon being the obvious choice for element due to its Elderseal capability which drains Safi’s energy and force it to drain more energy from the ground. However, if you’re going for part breaks, Blast is the more optimal choice for that extra bit of part damage. Meanwhile, Sleep and Paralysis are best left for bow gunners and during its Supercritical State rather than using it early in the hunt.
6. Mounting is your best friend but not always. Depending on the part the team is focusing on, there are certain times you want to mount but better not to. One example you can try to attempt mounting often is during the first run of what would be like a two-phase siege (two whole runs). At this time, Safi will have a lot of energy to deplete on the first two floors which can either take 10-15mins before Safi can even go down to the bottom. So there are more times you will be focusing on hitting the head or tail when it’s downed rather than waiting to mount it during the Supercritical State on the bottom floor. To summarize, mounting is okay on the first phase but it’s better to save your mounting attacks for the Supercritical State on the second.
7. Hunt with friends or not at all. Joining in a pub session is not a bad way to start out although it’s also not the best experience you might want to get for your first dive. Reason being, most people in there will be new players getting into the whole experience and not everyone knows what they’re doing which makes certain situations like Safi’s command grab not something someone would know what to do and instantly giving the quest one faint if not more later on.
And that’s it for my two-part guide for Safi’jiiva, if you want to know more or have questions you can comment down below or click here (https://www.twitch.tv/miuyumi2121) to message me on twitch if you need ideas for a build or would like to know my weapons and build of choice for breaking Safi’s parts easily.
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