Heading into a Christmassy mood with December frost on our cars, Two Point Hospital has a cure for our windscreens and it isn’t hot water. Releasing an event-related DLC as we move onto the snowy mountains tops with the new Bigfoot expansion to the game. A shockingly good turn for most developers, Two Point Studios have said they will only be releasing big DLCs instead of microtransactions, which is a welcome turn in the heated discussion of games as a service.
While the normal game has us set up hospitals all around the county, reaching specific star ratings or curing new illnesses, the DLC has us do almost the exact same. Introducing 34 new illnesses, with 9 of them being the comedically showy ones, across 3 new locations within a cold biome. Starting with the Hotel, where we are paid per objective, then onto Swelbard where we have unqualified staff yet again, similar to the university level of the main game, and finally a Castle with a much higher quality of life going on.
With 3 whole new locations to complete you can easily get another 3 hours out of the game for veterans, up to 9 for those who have come back after a long hiatus and need to do a bit of relearning. Just like the missions beforehand you can continue playing with the maps after you get max ranking, competing with friends online for the best hospital around.
While not changing too much, Bigfoot adds in several new rooms, curing methods and items to deck your halls with sterility. From Christmas and wintery style objects to other more comedic items to place that fit within your older hospitals. If you are wanting a huge change from the main game, you may want to wait for later DLCs, as Bigfoot doesn’t veer too far from the Two Point formula.
At around £7 you’re getting quite a few more hours to your game time, along with new objects, which to me seems like a decent price. However, if you just get 1 star and move on, the DLC might not feel as worthy of your time or money. A lot of the illnesses are constrained to the DLC areas, with only a few showing up in sandbox mode.
With all the new items, Bigfoot also introduces some new music and research goals. Meaning if you got tired of the nice smelling face, you now have something new to listen to. As well as your researchers finally getting off their break to learn new cures or advancements in science.
Even if you’re not coming back to Two Point Hospital for the DLC, the game has seen several new updates to both its mechanics and stability. From the addition of sandbox mode, copy and pasting rooms, to even adjusting the look of your staff be it colours or uniforms, TPH has added enough to warrant a funny return.
Overall, the Bigfoot DLC gets an 8/10, it adds in plenty of new illnesses with comedic effects along with new challenges and goals. It does fall a bit short in some places, again in its repetitive design and lack of innovation from the core aspect of the game, though this won’t annoy everyone. The price is decent for what it adds though most of what it does put into the game is constrained to the new areas. If you were a fan of the original release then I recommend this DLC, but if you’re wanting some drastic change then you might want to hold off for the next DLC.
You must be logged in to post a comment.