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Eurogamer 2016 Game News Pontypridd High School Student 2016

EGX 2016 Student Report – Gang Beasts– By Alex Garratt

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Gang Beasts is an Indie Multiplayer video game developed by Boneloaf and published by Double Fine productions. This game is a silly beat ‘em up party game with surly gelatinous characters, brutal melee fight sequences and absurdly hazardous environments set in the fictional metropolis of Beef City.

This indie game has a ragdoll like movement so when you throw your friends a punch to the face they will not stand there like it was anything, they will get thrown back like a barrel was hurled towards them. The intention of the game is to kick and punch your opponents until they are knocked out and use the hazards around the map to finish them off in any way you would like, but don’t take too long or they’ll wake up to continue fighting.


Some of the environments for this game are: a metro with continuous passing metro trains, a boxing ring where once you are out of the ring you’re out, an unattended Ferris wheel that is continuously spinning, a factory with spinning grinders and a pit of lava for you to choose your knocked out enemies fate and finally on a scaffolding on the side of a building to throw your friends and enemies off as the scaffolding decides to fall apart bit by bit.

The multiplayer is 2-8 players with different game modes such as 1v1, free for all up to 8 players and team based rounds, more game modes will be released closer to the game’s release. The characters you can play in the game are endless and they are still adding more with the full release, for example, the characters you can play currently is a Chicken, T-Rex,  Fox,  Police Officer and a Cat. You can also pick the colour of your character to go with the costume, these colours include red, blue, yellow, green and basically any colour you would like.


When I played the game at EGX in Birmingham I was really impressed with how smooth the game felt with 8 players on one TV screen, the controls were easy to use and felt very responsive with the game. It did take a bit to get used to the way the characters move around the map because of the ragdoll movement system. I enjoyed punching my friends while they ran around wondering what to do and where to go, I also enjoyed the bright colours and the characters that I got to play with.

The characters bring a child-like appearance to the game; however, it is a still quite a violent game visually because the main objective is to fight. Another thing I enjoyed about the game was the ragdoll system, which I found to be totally enjoyable and a rather funny aspect to the game that made it enjoyable for everyone. The map I liked the most was the factory, this was because once I knocked the enemy/opponent out, I could pick them up and had a choice whether to burn them by dropping them in the lava or turn them into minced meat by putting them into the grinders.


When I asked “what was the most difficult part about developing the game”, the developers said the deadline. As it is an indie game they do not have big endless pockets of cash, like EA or Activision to spend all the time in the world to create.

I also asked what the future plans for the game were, they said they will be hoping to add up to 20 news maps and all new modes for players to enjoy, they also said that they will be constantly working on improvements to the game through its development and keeping the gamers updated via social media and other platforms.

The unique selling point to this game is the ragdoll movement to the game; this makes it funny for all ages and gives the game a more playful feel to it. Another unique selling point of the game is the colours, this game full of bright colours with crazy characters. It also has a cartoon vibe like Tom and Jerry.

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