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Space Western Game “Exoplanet: First Contact” Gets Another Major Update

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We are very proud to announce That “Exoplanet: First Contact“, a game developed by a small Indie team “Alersteam” and published by “Grab The Games” just got Another major update!

Development of this game was made possible thanks to the $67,444 received from 2,331 backers on Kickstarter.

“Exoplanet: First Contact” is a survival singleplayer, story-driven third person action RPG set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West. You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. In this hellhole of a world, the local population of both human colonists and native aborigines are oppressed by the soulless Terraform corporation who uses slaves to mine a valuable mineral known as Antigravium. The player can choose either side, a mercenary working for the corporation or as an ally with the oppressed population of K’Tharsis.

Exoplanet Update #2:

Here is the list of some of the most noteworthy changes:


  • Enemy bandits. They will attack the hero on sight
  • Two Bounty Hunter Terminals: near Hunter’s Rest and in the Fort
  • The Fort has been expanded and updated in preparation for future quests


  • Added CLUT support to graphics engine. Basically that means that the colors should be more vibrant now. For example, the sand should look like a scorching hot sand in the desert.


  • Experience. Progressing and finishing quests, killing bandits and monsters, discovering new locations and reading all earn experience for the hero
  • Level Ups. Once Jack gets enough experience he will get a level up. For each new level, Jack gets a small permanent health boost.
  • Reloadable guns. You have to reload your gun when your clip is empty. All guns now have specific clip size.
  • Dig! You can now dig out all kinds of stuff that’s been buried. You’ll need a shovel though.
  • A new melee attack animation with a step forward. It is played when the player attacks without moving
  • Bounce. You can double tap movement buttons (A, S, D) to avoid enemy attacks (works only with a weapon in hands)


  • added separate items for wearable armor: torso and leg protection
  • added 3 new aboriginal melee weapons


  • mining mechanics have been rebalanced, players with low mining skill should miss less often


  • dialogs now have a dedicated Trade button
  • reworked trading window, should be cleaner now
  • certain objects far below or far above the player should no longer be focused on
  • removed unnecessary horizontal scrollbar in the inventory
  • bigger journal fonts, easier to read
  • equipped items are now marked in the inventory and shown at the top


  • added shadow map resolution slider (choose the details of the game’s shadows)
  • added texture LOD bias slider. It can be used to make distant textures sharper


  • added a new bandit bounty hunt quest (check terminals or quest giver Castor in the fort)
  • added a dialog and a little quest for Mister Green
  • added a new trader in the fort
  • added a new trader and teacher (Old Mug)
  • a couple of new dialogs for the new NPCs (caravaneers)
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