Development of this game was made possible thanks to the $67,444 received from 2,331 backers on Kickstarter.
“Exoplanet: First Contact” is a survival singleplayer, story-driven third person action RPG set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West. You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. In this hellhole of a world, the local population of both human colonists and native aborigines are oppressed by the soulless Terraform corporation who uses slaves to mine a valuable mineral known as Antigravium. The player can choose either side, a mercenary working for the corporation or as an ally with the oppressed population of K’Tharsis.
Exoplanet Update #2:
Here is the list of some of the most noteworthy changes:
- Enemy bandits. They will attack the hero on sight
- Two Bounty Hunter Terminals: near Hunter’s Rest and in the Fort
- The Fort has been expanded and updated in preparation for future quests
- Added CLUT support to graphics engine. Basically that means that the colors should be more vibrant now. For example, the sand should look like a scorching hot sand in the desert.
- Experience. Progressing and finishing quests, killing bandits and monsters, discovering new locations and reading all earn experience for the hero
- Level Ups. Once Jack gets enough experience he will get a level up. For each new level, Jack gets a small permanent health boost.
- Reloadable guns. You have to reload your gun when your clip is empty. All guns now have specific clip size.
- Dig! You can now dig out all kinds of stuff that’s been buried. You’ll need a shovel though.
- A new melee attack animation with a step forward. It is played when the player attacks without moving
- Bounce. You can double tap movement buttons (A, S, D) to avoid enemy attacks (works only with a weapon in hands)
- added separate items for wearable armor: torso and leg protection
- added 3 new aboriginal melee weapons
- mining mechanics have been rebalanced, players with low mining skill should miss less often
- dialogs now have a dedicated Trade button
- reworked trading window, should be cleaner now
- certain objects far below or far above the player should no longer be focused on
- removed unnecessary horizontal scrollbar in the inventory
- bigger journal fonts, easier to read
- equipped items are now marked in the inventory and shown at the top
- added shadow map resolution slider (choose the details of the game’s shadows)
- added texture LOD bias slider. It can be used to make distant textures sharper
QUESTS / DIALOGS
- added a new bandit bounty hunt quest (check terminals or quest giver Castor in the fort)
- added a dialog and a little quest for Mister Green
- added a new trader in the fort
- added a new trader and teacher (Old Mug)
- a couple of new dialogs for the new NPCs (caravaneers)