Invision Game Community reached out to Dreamatrix the developers behind Legends of Dawn and the upcoming RPG Wave of Darkness, with a few general questions, which was on our minds.
Q: What have they learnt since the release of there first title Legends of Dawn
Well, we have learned a lot, in every way possible. We learn more and more with every code and with every game we made, but the most important lesson we learned is that customers nor community won’t forgive you even the smallest errors, and Legends of Dawn did have a pretty rocky start.
Although, we must say that many of the reviews and user reviews treated us very unfairly. One lousy review from one of the most prominent gaming websites in the world started the spark, so it’s very easy for everyone to get onto the “let’s trash this game because it’s fun” bandwagon, even though a bunch of those people didn’t even play the game.
Q: What are the intending to improve upon
Wave of Darkness is improved in a lot of areas, mainly design, story, gameplay, performance… Well, in everything basically.
Legends of Dawn was a 32-bit title, so it caused a lot of performance issues, mainly because of the system memory management. The game engine could use only 2 GB of the system RAM, and that was the main bottleneck. Wave of Darkness is a 64-bit title, so those performance issues are long gone.
Q: Legends of dawn did not receive a great applause from gamers, how did this effect the team and how did you move on
Yes. As I wrote before, Legends of Dawn did have a rocky start, but it has been treated extremely unfairly. Well, you have to move on. Like Alfred said to Mr. Wayne: “Why do we fall? So we can learn to pick ourselves up.”
Q: Why did you choose to use Kickstarter again
Both Legends of Dawn and Wave of Darkness are very ambitious projects. We adore RPG genre, but we are a very small team. Our development budget comes from the games that we sell. Development takes years and the good times when big publishers would finance the whole development process are long behind us. We have just a few titles on Steam so there is no steady stream of money and from time to time when sales slowdown we enter starvation mode as probably most indie teams do. Besides our marketing budget is typically around zero.
The reason we are on Kickstarter is both to raise the funds and to promote the game.
Our overhead costs are relatively low so the target goal will be sufficient for us to reach Early Access. We do hope that we will surpass the target as we did with LoD and that we will be able to work on stretch goals however we need to be realistic about our capacity to attract backers and how much we can rise.
Q: Will you keep improving legends of dawn so it will be on par with Wave of Darkness
Yes, of course. We just recently released a new Legends of Dawn patch which fixed most of the issues it had, and during this week (possibly even today) we will release another patch. Also, Legends of Dawn will receive a huge update which will include updates and features from WoD, but this update is still early in the production so I can’t talk much about it now.
Q: What games in the past have you taken influence from, in creating your epic scope RPG Games
Well, we’ve played a bunch of RPG titles in the past, and we still play them. We are huge fans of titles such as Arcanum, Icewind Dale, Baldur’s Gate, Diablo, Fallout, etc., so it is fair to say that those titles made a big influence on us while creating our games.
Q: What do you find the hardest task when creating your games
Probably having all these amazing ideas and knowing that in the end you need to choose.
Q: Do you feel gamers are just expecting to much for games of late, or have they been helpful.
When it comes to blockbuster titles with insane budgets, it’s natural that gamers expect something more than just a rehash. We all want a good value for money invested. But when it comes to indie titles, gamers can be very helpful. They are demanding, of course, but they also have some amazing ideas and suggestions that we have to appreciate. That’s the best thing about being indie. You can be way more “down to earth” with the community, talk with them whenever they want and whenever you want, and share everything with them, both good times and bad times.
Q: Can we get Early Access please 🙂 being a little cheaky but why not
Of course! You are on the list!
Check out Dreamatric new game here:
Crowdfunding Campaign can be found here
Watch the ‘Beautful Beauty’ discuss Dreamatrix’s new game below in the video, it rather eye catching we think.