First “troll” social farm game with full pvp, Yeah baby, plant and plow, burn and throw! It’s a wild farm for you to have some fun! 🙂
Alpha version of the game is available on our website http://angryfarmer.madsword.com
What is Angry Farmer
Angry Farmer is a new rts (real time strategy) cross-platform social network game but, unlike other “social” games which you play all by yourself and visit your friends only once per day, in Angry Farmer you can play with your buddies all day long.The plot of the game is simple – two players compete with each other for safekeeping of their crops and land. The farmer who manages to destroy the opponent’s field before losing his own is the winner.
So, challenge your friends and other players, gain experience and earn credits to purchase new skills and build your own villa.
Battles are very dynamic and challenging. Harvesting crops will give you coins and replenish your energy. These resources are used for skill activation. Skills are located on the panel below your battlefield. You can choose additional skills during the fight by picking them up from the left bar.
After planting, it takes some time for a plant to bear fruits and afterwards they can easily be picked up simply by dragging the mouse over them.
All the dialogues and achievements are written with love and humor.
For achievements gained on the battlefield the player receives medals and elements of the landscape design. The main purpose is turning your farmer’s hut into a prosperous estate. Despite the number of different items being limited to hundreds, the outcome of your design is only limited to your fantasy.
Striving for the World domination, each player raises his or her ladder ratings, earns achievements, developing and improving on their personal strategy by experimenting with new skills.
MadSword is the trademark of a game development company Antares Games Inc., based in Las Vegas, USA.
MadSword founded by old-school gamers and indie developers from Riga, Latvia. Who started their game development career with tons of caffeine, great patience and twelve hour work day. Those are the key factors of our success.
We make free-to-play browser games for social and entertainment networks and games for iOS and Android mobile platforms.
Throughout our lives we have been playing games, starting from consoles and ending with phones. From the very childhood we’ve been drawn to creativity. It all began with a hex editor, when we set a new record by inputting it directly in the “Lines“ game save file, and Sandris’ parents couldn’t beat it even after months of playing.
Before that we only limit ourselves with infinite ammo in shooters, eternal life hack, and other pranks. We were designing levels for Counter-Strike, maps for Heroes, throwing night-long LAN parties playing on our creations. We were running home servers, messing around with OpenGL and PhysX.
We realized over time though, that it’s more interesting to create our own rather then trying to beat someone else’s records. We are gamers and we want to make games, that are fun to play.
What has been done
We released alpha version of the game. Angry Farmer is available for a sneak peak on our website http://angryfarmer.madsword.com
So far we implemented the battlefield and all of the skills are functional in a test mode with simple animations. You are very welcome to share your ideas, comments and bug reports on forum.
Our team has a lot of patience, good coffee and great plans. 🙂
To reach this goals we need two months and
We also have a few more interesting ideas about the future of our project. With the additional funding, we will be able to implement them and make the game even more exciting and available to the broader audience. You are very welcome to post your comments and ideas on the game forum.
Risks and challenges Learn about accountability on Kickstarter
The project requires a team of game developers who work as one entity – that’s us, we are very solid. 🙂
The project itself has been almost completed and we are absolutely sure about our ability to pull it through till the end. We are planning our actions carefully and are aware of the whole scope of the game developing process. The only challenge for us is the deadlines.
While we will be working on polishing the game, we will post regular updates, plenty game insights as well as a list of fixed bugs (yes, yes there will be bugs at the early stage 🙂 ).
So, we are confident that even with limited funds we will be able to deliver an amazing gameplay experience.