- Over half of respondents found their current job through informal recruitment methods (56%).
- 30% have done unpaid work at some point in their career.
- Just 1% of the games workforce came through an apprenticeship route.
- Less than half (42%) of respondents in games had received training in the 12 months prior to the survey.
- 42% of freelancers experienced barriers to training compared to over half of permanent employees.
- Numbers of people with disabilities in the games workforce is 6% against 11% across wider working population
- 88% are graduates of which 49% are creative media graduates
- 12% of respondents attended an independent/fee-paying school (compared to 7% in the wider workforce)
This is the largest skills survey of individuals working in the creative media industries, comprising 5,000 respondents in TV, animation, Games, VFX, radio, film production and cinema exhibition. It provides real insight into the recruitment, working patterns, training needs, pay and socio economic backgrounds of those working in the sectors.
Creative Skillset’s workforce survey, published today finds that over half (56%) of the creative media workforce found their current position through informal networks and unpaid work periods are still common in the creative media industries. The full report is available to read here.
With only 1% of the workforce having undertaken an apprenticeship, a lot more needs to be done to provide a visible range of paid career paths and opportunities for new talent to enter the creative industries.
Less than half (42%) of all respondents in games had received any training in the 12 months prior to the survey. 74% of freelancers – a third of the creative media workforce – experienced barriers to training (compared to 55% for permanent employees).
Creative Skillset Chief Executive Dinah Caine CBE says: “The evidence from the survey is clear. If our industries are to prosper, grow and reflect the markets they work in they need to up their game, open up paid entry routes and ensure that that freelancers in particular are able to access affordable training and development. Creative Skillset is urging companies to register on Hiive and post job opportunities that might otherwise have been limited to a chosen few.”
A massive 91% of respondents from the Games industry are educated to degree level, Of these, around half (49%) are creative /media graduates (a figure that has more than doubled since 2003) showing that higher education and the creative industries are now working together in a more effective way.
The survey found that the proportion of people with disabilities has remained static at 6%, less than half that of the UK working population (11%). 12% of respondents attended an independent/fee-paying school (versus 7% for the UK population). 7% of the workforce identified themselves as lesbian, gay or bi-sexual (versus 6% for the UK population).