Another month, another DLC for the good old Dungeons 3, this time around with a more “modern” theme than fairy tales. Hanging up our Grimm book, Thalya has been allowed some vacation time on a sunny island, though the Ever-DLC-Giving-Evil has wormed in a mission or three to keep her busy. The new DLC of Evil of the Caribbean, in all its comedic glory, with references to Pirates of the Caribbean, Cthulhu and Salazar.
Moving away from the straight work that Thalya has been doing for a whole campaign and 1 DLC, she has travelled to a far-off island for some rest and relaxation. Sadly, she cannot get away that easily, as the island she has been taken too is also the one that movie franchises come to die. It is here that the Evil has a debt to a local pirate, and it is up to Thalya to make sure this debt goes unpaid and washed away into the ocean.
Just like the previous DLC, we are treated to 3 maps, with a bit of a comedic discussion about there only being 1 as a scare to customers. The first mission is another delivery protection mission that was used in the main campaign if a bit changed. The second mission has us defend against 20 waves of opponents, more akin to the skirmish modes on offer. The final mission will then have us against the clock as tentacles are hitting our base, again this is a skin change of a similar mission in the main campaign.
Caribbean feels a lot shorter than the first DLC, but that is all down to its mission structure and allowing the player to run through them at a faster pace. Coming in at around 3-4 hours, you can dust off this DLC just in time for margaritas on the beach. While it was shorter, it was a bit more memorable than the 1st DLC, mainly due to the outfit change of Thalya and references to newer movies and Cthulhu.
In contrast to the first DLC, Caribbean brings with it even fewer changes to the core mechanics of Dungeons 3. It merely reskins already existing maps and mechanics to give it a fresh new feel, with bringing in mechanics from its skirmish mode. While the additions of skirmish mode mechanics were fun, it did feel a bit lazy. The one major gameplay change was allowing us to collect coins on the final map to hire bomb attacks or pirates to work for us, incentivising players to play quicker and obtain coins for bonuses.
I didn’t notice many glitches in this DLC, besides a few rag dolling errors when I dropped my minions in the underground, mainly with Crowley the Demon Titan. There was also a time where a defeated enemy flew off screen “upwards” in the underground cave.
While I stated Once Upon A Time was a good set of difficulties and mechanics, I cannot say the same about Evil of the Caribbean. The levels themselves were pretty easy and straightforward, without much need for tactics or careful planning. There were fewer opponents to deal with and no real bosses to fight besides a side-boss crab. The timed health loss in the final mission could also be negated by upgrading the Dungeonheart to have more health and faster regeneration.
Overall, Evil of the Caribbean gets a 7/10, the gameplay was fun with only a few new additions to the formula. The difficulty was a bit too lax at times, with some sections feeling like a breeze. Glitches came in different forms, but stayed minimal and did not impact the gameplay too harshly. The comedy was great, alongside references as usual. The lack of new map styles or winning conditions did put a hamper on the unique factor, however.
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