Dear space cowboys, Alersteam are glad to announce the latest update! Lots of changes await you, not the least of them is the actual Windscream Canyon which is now open for exploration, new enemy type and much awaited ability to remap keys
Here are some of the biggest changes since the last update:
PERFORMANCE:
Performance improved significantly due to new shadow system
Reduced post-load startup lag on game start
Eliminated random freezes during the gameplay
WORLD:
A huge new area was added to the level, the actual Windscream Canyon is now open for exploration
Added a new strong enemy, Aborigine Hybrids populate remote areas and caves
Added catwalks and sniper nests for Scalphunter Snipers in preparation for future quests
VISUALS:
Prettier shadows
Improved lighting for vegetation
New sliding animations for steep slopes
Falling and landing animations for bandits
Different skin tones for aborigines
New antigravium crystals
Various new decorative crystals
New type of trees
Overhauled all kinds of debris
GAMEPLAY:
Immersive antigravium mining: without dialogue
Improved fist fighting: hits are being registered from both left and right punches
Smarter camera behavior for ranged weapons
Faster item pickup
Survival elements: a new relationship between basic needs (hunger, thirst, rest) and health regeneration
The way food, water, booze and medicine (consumables) affect you has been changed
Health and stamina regenerate much faster after you had a filling lunch, are hydrated, well-rested and relaxing near a campfire
You can see how different types of food affect you in the character window (see UI changes) as well as in item’s descriptions
AI:
The AI of cru’cas and bitebug was written from scratch using behavior trees.
ITEMS:
Warehouse keeper Eli in the Fort and Stone Heads trader in the Stone Heads camp will now buy all kinds of weapons and ammo
UI:
Key remap
Detailed status effect list in character screen (‘C’ key by default)
Incomplete quests and notes are shown first in the journal
You can now hide completed quests in the journal
Character screen opens up together with inventory
(OPTIONAL) Immersive UI hides parts of the interface when they aren’t needed
(OPTIONAL) Auto reloading
Tutorial can be turned off via a checkbox in the options menu
Various tweaks and adjustments
Dragging and dropping items should be smoother now
FIXES:
Fixed Old Outcast aborigine refusing to talk if the bullies were lured away rather than killed
Fixed loading breaking the NPC’s patrols
Fixed dialog not stopping on NPC’s death
Fixed player being able to damage himself with an RC (remote controlled) bug
Fixed main character sometimes playing wrong jump animations
Lots of other fixes and tweaks
“Exoplanet: First Contact“, a game developed by a small Indie team “Alersteam” and published by “Grab The Games” just got another major update!
“Exoplanet: First Contact” is a survival singleplayer, story-driven third person action RPG set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West. You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. In this hellhole of a world, the local population of both human colonists and native aborigines are oppressed by the soulless Terraform corporation who uses slaves to mine a valuable mineral known as Antigravium. The player can choose either side, a mercenary working for the corporation or as an ally with the oppressed population of K’Tharsis.
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