Set During the Mythical Age of Vikings, FATED Sets the Benchmark for Emotionally Charged VR Storytelling
Canadian independent developer Frima Studio today announced that its Norse-themed virtual reality experience, FATED: The Silent Oath, is now available on the Oculus Rift and HTC Vive VR platforms. FATED takes players on one man’s quest to protect his family from the destruction of their world at the hands of the gods.
“Exploring complex emotions and parent-child relationships has allowed us to weave a truly emotional story,” said Vincent Martel, Executive Producer at Frima Studio. “In FATED, parental bonds and protective instincts are at the root of a sensitive yet thought-provoking journey.”
In its first major public presentation at PAX East last weekend (April 22-24th), players were treated to an immersive VR ‘simulation experience’, complete with wind and drizzle, vibrating seats, and reins, for enhanced realism. Check out the PAX player experience video here: http://bit.ly/FATEDPaxReactions
Developed with Unreal Engine 4, FATED: The Silent Oath is a first-person immersive adventure set in the mythical age of Vikings and built specifically for virtual reality. Written by Jill Murray, one of the writers on Assassin’s Creed, FATED tells the story of a man and his family during Ragnarök – the end times. As he travels with them, he comes across a mix of touching and terrifying events, learning about himself and his loved ones in the process, and taking the players on an emotional rollercoaster that unfolds all around them in total immersion.
FATED harnesses the capabilities of VR to bring about a leap forward in storytelling. Featuring high-quality writing, characterization and voice acting, FATED aims to transport players to a world of myth and legend, and make them feel a strong emotional connection with the story and its characters.
Priced at $19.99/£14.99/€19.99, FATED is a first-generation virtual reality game available on all three major VR platforms in 2016: first Oculus Rift and HTC Vive, and then PlayStation VR in Q4 2016.