With only a week before the Early Access launch of Deck of Ashes — the narrative-driven deck-battling RPG — developer AYGames would like to share a few new screens and some “behind the scenes” commentary about the development of the game and the road the team has traveled to bring the game to life.
As part of the lead up to launch, AYGames has made available not only new images from the game, but a full Q&A “interview-style” document, which you may download and add to your coverage.
View the Q&A document here: Interview Questions – Deck of Ashes – AYGames
Long before Deck of Ashes was even rendered on a screen, the team at AYGames understood that in order to bring their vision to the masses, they would have to get every detail just right. Whether it meant long nights at the office or endless team collaboration, it was vital to get the card-battling mechanics balanced and the story as thorough and immersive as possible.
“We knew Deck of Ashes was something special from the start,” says AYGames’ Marketing Director Martin Skorubskiy. “It was crucial that we bring our vision to life with genre veterans and newcomers in mind. Everything had to be perfect, and it had to be welcoming.”
Developing a game is grueling work, and doing so with a small team takes a special kind of passion and ambition. “When we began forming the team, we looked mostly for passion and enthusiasm,” says Stas Spirchenko, Deck of Ashes Production and Game Design Lead. “And we’ve learned a lot as a team throughout the development process; we are going to learn even more during Early Access and that’s exciting!”