Being the final major update to Monster Hunter World: Iceborne, it only makes sense to give its fans and hunters alike the grand and climactic end with one of the most terrifying dragons of its metaverse. However while it makes for a grand exit to the next game, it also offers the most frustrating and downright heartbreaking fights for its high damaging attack patterns and more gimmicky sequences that new hunters wouldn’t all be too familiar with. So while this might not be the most accurate and efficient guide to get your W’s, this will atleast help you familiarize yourself with the fight’s inner workings.
- Ghillie Mantles, Bombs and a Whole lot of Cannons
Whether you’re playing solo or trying out the fight with a group of hunters, a ghillie mantle is a great way to start the hunt although not something that is required for a guaranteed win. Using the ghillie mantles at the very start before entering the fight lets you drop in undetected to place bombs and load the cannons. Additionally you can equip the heavy artillery decos to deal 100% more damage from cannons and ballistae.
- Temporal Mantles and Flinch Shots
Unlike a normal hunt, Fatalis has two stances that differ with how many of its legs are on the ground. With Fatalis standing up on two legs, a flinch shot will only drop it down on all fours and deal minimal damage however you can still follow up with a second flinch shot when it’s on all fours making it run to a wall if it’s close enough and deals massive damage although it doesn’t knock it down. Also make sure to not claw attack it more than once when you’re only going to drop it on all fours as it will start to get agitated if you do.
- Fire Mantles, Health Boosters and Defensive Skills
While the most veteran of hunters might cringe at the idea of stacking defensive skills, for casual hunters, this is your bread and butter for survivability and making sure you’re not taking all the faints with you as you go. This includes having high fire resistance preferably over 25. This makes you more resistant to fire damage and immune to getting fireblights which is something that has seen more faints in the span of a few days of trial and error. Additionally, the reason why you wouldn’t want to have fireblight is you’ll be running two pieces of Kulve Taroth for the Guts skill and stacking it with the Moxie food buff to make you survive high damaging attacks up to two times as long as you don’t go below a certain health threshold. So if you do proc the moxie/guts, you’ll be dying from the fireblight which only ruins the set bonus altogether. Stun Resistance also helps in making sure you don’t get caught in follow up attacks.
Meanwhile you’d also want Divine Blessing Secret so you’re not taking as much damage when it does proc. And Free Meal Secret is just straight up awesome for going from zero to max health if you do get caught with an attack as it can make your max potions last longer with its 75% chance to not get consumed when used.
While you’re probably still thinking on how can you stack Free Meal Secret, Diving Blessing Secret and Guts all in the same build, which technically can be done through a mix of four pieces of Kulve Taroth and two Gold Rathian whether you’re using a Taroth weapon to complete the Kulve or a Safi’jiiva weapon to get the Goldie essence, the best and easiest way is to have two pieces of Kulve Taroth and craft the two pieces of Fatalis Armor which unlocks every secret skill currently in the game and this is where Tip #4 comes in…
- The Palico Plunderblade is GODLIKE!!!
The palico’s plunderblade skill which can be obtained by befriending the plunderers on Rotten Vale is a very useful tool that lets hunters obtain materials from any monster and this includes Fatalis and its cortex that is usually only obtainable during carving or as a bonus reward. With this skill, you’ll be able to craft the Fatalis armor even before you completely beat the beast which really helps a lot with its great skills and slots aside from its godlike set bonuses.
- The Power of Dragon Pods
Dragon pods for the Fatalis hunt is your best friend whether you’re trying to save yourself from an incoming attack or saving others that needs it. Shooting two dragon pods on Fatalis causes it to flinch which can dictate whether you or your teammates will survive or not. This is especially helpful when someone gets pinned down by Fatalis and is forced to get stuck to its chest for a few seconds until it decides to throw you away like a chew toy. Although try not to use dragon pods when doing a flinch shot to the wall and just grab some stones first near the corners of the arena to save on these precious rocks.
- Free Rations, Free Stamina!
There’s a lot of times where hunters I join on a whim never actually touch these rations. Even with Fatalis where stamina management is the key to a successful hunt, it never becomes the norm from the random groups I would stumble upon. The free rations you get from these hunts is a key item that refills your stamina in the quickest amount of time so you won’t run out during the long sprint. Don’t sleep it on it, take it and add it to your radial!
- Play Defensively and Stay close to its Sides
Fatalis loves to move around with its snake-like movement and fire-based long ranged attacks. So staying close to its sides is one of the safer spots to be in. Just keep an eye out for its long neck as it also shoots fireballs to its sides from time to time. Having a weapon that can block (with Guard Up) or can move or sheathe quickly are just some ways you can keep yourself healthy during the long hunt.
And with the Guard Up skill as well as some Dash Juice you’ll be able to block even its most annoying cone-shaped fire breaths that it’ll try to spam when someone is a bit far away. Alternatively, hunters that can’t block attacks can still easily get away by spamming dives one after the other or if they can get behind someone blocking the fire breath. And for its downward DoT fire breath, you can clutch claw to its body similar to Kulve Taroth’s lava attacks to avoid taking fire damage.
- Always Try to Fight on the Center of the Arena
While you normally want to stay close to it, you also kind of want to keep your positioning in check, this is especially true right after the first phase of the fight as Fatalis will be doing quite a bit of ultimate attacks every now and then which becomes a bit random after the second nova as it tries to pick a side that is farthest from its original position more often than not. So only running from the center and into one side is safer than having to run all the way from the back. If you end up knocking down Fatalis, it’s usually a great time to pop the rations from the item box before attacking as more often than not, a nova comes right after if you deal enough damage to it during that time.
- Ballistae and Binders
The Roaming Ballista deals a lot of damage especially on a tenderized part mainly the chest or head which can also knock down Fatalis that can give you some breathing room for a free combo. There are also two binders, one on either side of the map which one of them should be used after exiting the barricade when Fatalis is done with its ultimate attack so it gets brought down right away.
- Blue Flame Sounds Awful because It Does…
Imagining Fatalis with its red flames at the early part of the fight is just horrifying due to its high damage that can easily kill the unprepared but having blue flames is just straight up murder! During the latter half of the fight, Fatalis will start to emit blue flames with its fire breaths which deals a lot more damage than its normal fire attacks. This makes Partbreaker and teamwork for making openings through binders, knockdowns and mounts an essential part of the fight to weaken its flame attacks and cancel the blue fire.
- Dragonator x Sleep Ammo
The Dragonator is a one-time use super weapon for the entire duration of the hunt. So trying to make it work can be the deciding factor whether you win or lose so having both spikes hit is easily one of the most satisfying things to do during the fight. But if you pair it with a sleeping monster, you’ll be dealing a whole lot more which you’d want to do to bump up those damage numbers. Having someone flinch the monster with dragon pods to lock him in place while someone shoots sleep ammo (takes around 11 consecutive shots) is a great setup to make sure it stays in the center and not move away when it does proc.
With all that being said, the main idea here is to play it safe while also trying to create openings for an all-out attack. So for group compositions, you can have a group filled with damage dealers like greatswords and switchaxes for focusing its head alongside a hunter that can use the Insect Glaive with the Rider food buff and Master Mounter skill to knock it down much quicker instead of it flailing around and hitting other hunters next to it.
Additionally, when the dragonator is ready, one or two players can use the farcaster to switch out weapons to put Fatalis to sleep then change right after to their main weapons. It’s also quite possible to have a dedicated healer in the fight that mainly focuses on healing, buffing for damage during knockdowns or refilling everyone’s stamina during the running phase for its nova or when mounting.
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