Virtual Reality rhythm game Holodance, which took inspiration from one of the projects at the Shayla Games VR Jam in May 2015, was the first Virtual Reality rhythm game shown to the public mid 2015 (see also: Dance In Virtual Reality With Holodance, VRFocus, Jul 25, 2015, and Dance like nobody else is watching with Holodance VR, UploadVR, Aug 8th, 2015). In October 2016, Holodance was also the first Virtual Reality rhythm game to fully support osu! beatmaps, giving the game access to a huge music library with perfectly timed gameplay.
In 2017, Holodance once again is first in its class: This time by fully supporting the Vive Trackers by HTC. Holodance is also participating in the Steam Autumn Sale 2017, at 33% off!
Vive Trackers are supported by Holodance in three different ways that can also be combined:
● Two Vive Trackers attached to the player’s feet provide advanced gameplay, letting players catch orbs with their feet.
● The Holodance Avatar system lets players breathe life into various forms, from Animé characters to sci-fi soldiers. The system works with just two controllers for hand tracking on all supported platforms (HTC Vive, Oculus Rift with Touch controllers, and Windows VR HMDs with motion tracked controllers). But Holodance can use a single tracker at the waist for improved tracking, two for the feet or up to seven Vive Trackersfor feet, waist, elbows and knees. The Holodance Avatar system ties into that game’s Streamer Mode, which is designed to record gameplay, or let spectators watch players from various 3rd person perspectives that can even be switched automatically by the game, perfectly on the beat.
● A single Vive Tracker can be used for reliable Mixed Reality camera tracking, to put real players into the game, for example using the LIV Mixed Reality platform.
Holodance Avatar System Teaser:
Holodance on STEAM™