WORLD’S FIRST 3D PRINTED VIRTUAL REALITY ART TO BE SHOWCASED THROUGH COLLABORATION BETWEEN THE ROYAL ACADEMY OF ARTS AND HTC VIVE™
Alumni and students Adham Faramawy, Elliot Dodd and Jessy Jetpacks from the Royal Academy Schools spent three months creating the unique artworks which will be displayed to the public from 11-14th January 2017
This January 2017, technology and art worlds will collide with the first ever 3D printed artworks created in virtual reality as part of an exclusive project between HTC Vive and the Royal Academy of Arts titled “Virtually Real”.
RA Schools alumni Adham Faramawy, Elliot Dodd and current final year student Jessy Jetpacks will create work using virtual reality platform HTC Vive. Offering an unrivalled experience due to its real-life graphics, HTC Vive lets you move around and interact in hundreds of virtual worlds with its innovative hand controllers and 360° room-scale tracking.
Aspects of each of the artists’ individual work will then be 3D printed for the first time as part of a display at the Royal Academy, where visitors will be able to experience these groundbreaking creations in both virtual and physical form.
In the virtual world each piece will be viewed using an HTC Vive – where visitors can walk through, over, under and around the artwork as it is created around them, fully immersing themselves in the virtual piece.
The project will showcase the potential of VR in the art world, where the physical limitations of gravity cease to exist and playback technology allows pieces to be experienced as they are created, as well as in their final physical forms.
Each artist involved in the project has a history of work involving virtual reality, apps and multimedia, however this will be the first time artwork created in virtual reality has been brought into the physical world through the medium of 3D printing and exhibited in a major global art institution.
Whilst viewing the final pieces, visitors will also be able to experience the making of each artwork which will be shown in virtual reality using an HTC Vive headset. Visitors can then try their own hand at creating masterpieces in VR using the same virtual reality programs used by the artists.
The pieces themselves will be created using a series of artistic software programmes including Tilt Brush by Google – an app which lets you paint in three-dimensional space with virtual reality and Kodon – a virtual 3D modelling tool. SuperHuge 3D printing will be used for the project which is a Hybrid Object Layer Manufacturing (OLM) 3D printing technology.
Mark Hampson, Head of Fine Art Processes, Royal Academy Schools, said:
“As a 21st century art school the exciting emergence of new technologies for art production is paramount in our thinking at the RA Schools. We are delighted to be collaborating with HTC Vive on this innovative project, which will extend our knowledge into the relatively unchartered territories for works of art using virtual and digital means, offering us the chance to not only experiment with virtual head set technology but to become pioneers in the production of 3D sculptural forms created from virtually generated imagery.
The artists selected for this collaboration represent an emerging generation who are perfectly equipped to investigate the possibilities for an art rooted in the virtual world. Their use of hybrid approaches, that utilise both traditional and future forms, enables them to manipulate technologies both with and against their intended commercial functions. The work they produce will signpost us to unexpected future creative outcomes and new universes of Artistic possibility, helping mould the identity of future art school creativity.”
Jon Goddard, HTC’s Head of European VR Marketing, said:
“This year sees virtual reality truly realising its potential and being used in a huge array of fields – from medical, to travel and also gaming. This collaboration shows VR’s future as an art form and we’re proud to partner with such an established institution as the Royal Academy to achieve this world first. We hope the project will allow visitors to see what can be achieved creatively when the virtual and physical worlds of art are combined, and hopefully be inspired themselves”.
Ticketing details will be announced in due course.