I don’t like early access. The nature of being able to sell games with no quality control leaves what you could get up in the air. They range from high quality, near-finished games with just some bug testing left; to horrendous store-bought-assets which should be burned on to a disc, just to melt it and feel like you have done something good for society.
With that comes Immune: a top down zombie survival MMORPG with crafting. Sound awfully similar to a lot of other early access games? That’s because it tries to copy the same two games as everyone else: Minecraft and DayZ. Personally I get sick of that. But I aim to be impartial when I can; so keep in mind this game is early access and thus bare bones.
So Immune is a top down MMORPG. You play as a survivor from a top down perspective. Your aim is simple: survive. How is this done? By running around collecting supplies and food; running around cooking food and crafting; and running away from zombies. I would like to tell you that there is more to the game but this is its summation, it is the simple basics of a survival game.
The game itself is a strange mix. You basically start with nothing, and after punching some trees and killing some pigs you’ll have enough supplies to barricade yourself into a house. From there that is where the game essentially ends. You self-sustain until you are bored and quit. There is some levelling, which is done by crafting and other tasks, and levelling up grants you more items to craft. The likelihood is that you will die at the hands of a NPC, who are armed to the teeth with itchy triggers and seem to have plenty of reasons to use them. A friend and I spent a few hours fulfilling these few goals before extreme boredom set in and we left. You are more than welcome to fight zombies though the benefit is minor and you are more likely to be killed then to gain any valuable loot.
So for the price of £12.99 you get an insultingly little amount of game. The game has barely a survival aspect, and crafting is thin as well; any other aspect of the game is either too incomplete or poorly optimised. So can you expect this game to get any better? Well lucky for you lot; we cornered one of the Developers in game and interrogated him on not only what the hell we were doing, but what he was hoping for the future (If you’re reading this Ethan cheers for the impromptu interview.)
So what are the developers aiming for in the near future? Priority seems to be a tutorial and a mission system, which would grant this game a lot more playability if implemented correctly. I can also assure you that they are working on a system to let players open other players’ doors. So there is at least two items which we can expect in the future. However he is open to any ideas, so if you spot ‘Ethan’ within the game go give him a hello and ask him any questions you have.
The developer for this game is very nice but being a nice fella does not make for a wonderful game. This game definitely has some potential; however it is likely going to be a very long time in the works with only one full-time developer. I hope this becomes more than a ‘Minecraft + DayZ’ amalgamation which does nothing as good either but it’s too early to tell. At the moment I would not spend anything over a quid on it.
For what is there now, the game requires alot more work to live up to what I expect from any game. Hopefully when this game is on full release I can come back and be shocked by how good it is. For now, this is another contender in the greenlight pit of survival and crafting games, fighting for recognition; and it’s too early to tell if it deserves it or not.
Check Immune out on the steam store here: http://store.steampowered.com/app/348670