Pac Man and the Ghostly Adventures is a game in which you step into the tottering shoes of a 90βs raver with serotonin syndrome, munching pills and turning to darker and darker drugs to fulfil your bizarre cravings throughout a twisted, cartoony hallucination.
Oh, what? Itβs just a kidβs game? But the subtext seems so dark.
To be frank, I donβt know where to even begin this review. Should I outline a few minor surface disappointments, along the lines of I always imagined Pac Man having a voice like Barry White, not an obnoxious American toddler? Should I point out where the game impressed me, such as the fact that ghosts are constantly referring to their titular yellow nemesis as the Pac Man!, instantly conjuring up images of a glorious Christian Bale/Pac Man hybrid taking place in Pac Man: Arkham Asylum (WHERE IS THE FRUIT GOING?!) Or should I just wade straight in with jaded cynicism and bile thinly veiled by constructive criticism?
Itβs the latter. Itβs always the latter.
In my time in Pac Manβs thoroughly average adventure world I found myself injecting my own humour into the game. What we have here is a template so blank, so outright cookiecutter that the only feasible way to have any sustainable fun is to essentially dub over the existing content with your own bleak imagination. Itβs as standard a platform hopping, enemy munching game as they come, and itβs only truly bad because of itsβ blatant mediocrity. The game is certainly fully functional. But then again the same thing could be said for your kitchen appliances, and you wouldnβt want to spend hours staring at them (and if you would, hook me up with whatever it is youβre smoking).
Now, Iβm not saying that I wanted to see an arthouse Pac Man game, with a cigarette hanging limply out of Pacβs lips, a beret perched upon his dome, in which you only interact with by pressing the spacebar to sigh contemplatively (Bonus points for completing the goatee stroking QTE). Iβd just like to see one of gamingβs most iconic figures treated with a little more imagination. Iβm pretty sure at one point in the gameβs trailer it uses the word βwackyβ. General rule of thumb – anything that purports to be wacky is going to be pretty damn far from wacky. It wonβt even be zany. Those words should have been left in the nineties. Hell, a sidescroller would have had some amazing potential – but this generic template of a world just leaves a sour taste.
Whatβs most enjoyable about Ghostly Adventures from an adult perspective is the downright surreal undertones. Thereβs always been an element of horror to Pac Man, running around a darkened maze, escaping ghosts and chomping on pills, but now Pac eats the whole ghost and collects their eyes. He keeps some kind of morbid count on how many Ghost eyeballs heβs eaten, and itβs the gameβs way of giving you extra lives. Even spookier is that Pac Man is basically Pac Boy at this point in time. You get the chance to fraternise with the original four ghosts – Inky, Pinky, Blinky and Clyde – in the gameβs hub world, and this just seems cruel, the gameβs main activity considered. βOh, hey guys, I was just out there eating all of your friends, wanna see their eyes?!β.
Pac has visuals going in his favour, I suppose – the gameβs very colourful and cutesy, and everything has that Disney kind of rounded edge. Itβs Soft Toy – The Game, and itβs going to spoonfeed you or your sprog lots of meaningless and unchallenging gameplay. Parents: This is the videogame equivalent of taking your kid to McDonalds for dinner every day. Itβs not going to nourish their growing appetite for entertainment in the way that the classic Spyro or Crash Bandicoot games did. It has nothing on the Ratchet and Clank original trilogy. Frankly, itβs eerily soulless. Maybe Pac Man and his weird little friends died and this game is just their bodies living on in denial, trying to make some vague pretense at humanity. Maybe they were the ghosts all along. You can be as cutesy and colourful as you like, but if thereβs no imagination – no real love and soul at its core – youβre just going to be left with a bland product incapable of compelling.
In summary, Ghostly Adventures lurks somewhere just beneath βaverageβ, with the only real points of interest being the bizarre murderous undertones. Oh, Pac Man. How the mighty have fallen. Maybe one day, Iβll be in Italy, and Iβll look across at the restaurant I go to every afternoon and see you there, with a family. And we wonβt say anything. Iβll just look at you, and weβll both know.
Disclaimer:All scores given within our reviews are based on the artistβs personal opinion; this should in no way impede your decision to purchase the game.










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