Today we have a Q&A with Flatline Studios, an indie studio whose only person working on the games is an 11 year old boy. So lets getting moving and meet this boy genius.
1. Firstly, welcome to Invision Game Community. Let’s start with you introducing yourself to our readers.
I’m Ed Kennedy, I have been working on games as a hobby for one and a half years and Raywin will be my first commercial release.
2. Most people who get involved in the game industry because of their love for gaming. Is there any one particular game which captured your imagination and inspired you to follow your heart to a career in gaming; if so what was it?
I don’t think that there is a specific game that ushered me towards game development, but I think that all the games I played during my life inspired me. If I had to say one I would say Super Mario Sunshine for the Gamecube because it really introduced me to gaming.
3. Now one thing that sets you apart from the other indie studios out there is the fact you are an 11 year old which I must say is very impressive. How has this impacted the game?
I think that this just made it so I was learning as I was making the game. It felt weird talking to people in PR and other professionals when I felt that I was just making a small game that didn’t mean much, but I have come to realise that it is more than that.
4. You’re currently working on a game called Raywin, why don’t you tell us a little more about it?
Raywin is a top-down RPG that exhibits many of the aspects of old games, but which still has a taste of the modern world. It has been in development for about ¾ of a year now. My hopes are just that it gets on Steam so I can put a game under my belt and show it off to people.
5. What is it that makes this game different from similar titles?
I think with other titles like mine they sometimes struggle to deliver on what games from the SNES era could achieve which is being able to keep the player interested even though the visuals weren’t perfect.
6. Having seen the trailer for the game, it seems very much like the games you used to get on the original Nintendo Gameboy and the Sega GameGear. Was this intentional when designing the game, if not where did you draw your inspiration from to create Raywin?
I think it was to just be a throwback to simpler times. That is where most of the mechanics come from. I’m planning to add real-time combat too.
7. Your game is currently in the Steam forums waiting to be Greenlit by the community. Why should people check your game out and what would it mean to you personally if your game is successful?
I think that if my game got greenlit it would give me more moral to finish the game and make it the best game it can possibly be.
8. And what is it exactly that platforms like Steam Greenlight mean to small developers like you who are trying to forge their way in the gaming world? Is it fundamental in helping bring your game to life?
I think that the idea for steam greenlight is good, but it has some parts where it fails. For example there is no regulation for what can be put on it resulting in a clutter of “joke” games distracting people from the games that actually need to be greenlit.It still is a way for a small indie studio to be on steam and I am thankful for that.
9. Still, getting Greenlit is only a small stepping stone on your journey what will be next if you’re successful?
If the game is greenlit I will probably put in achievements, maybe make a website, just really make it professional because I know that my game will be bumping shoulders with games like COD and Bioshock.
10. If, and I hope it this doesn’t happen, but the you don’t manage to get Greenlit in the Steam Community what would this mean for Flatline Studios and Raywin?
I think I would try to get it on Desura, GOG, or my website. Being greenlit would be spectacular, but this is my first game so It wouldn’t be a huge letdown.
11. After you finish Raywin, do Flatline Studios have any other projects in the pipeline?
I have many ideas for games so any of them would work. I don’t want to do a complex game. Maybe a top-down racer or a sidescroller.
12. To finish I’ll leave you with a random question that has nothing to do with gaming whatsoever. What did you have for breakfast this morning?