Global Middleware Provider and California-Based Cloud Rendering Company Highlight Integration of YEBIS 2 into Cloud Rendering Solution – BRIGADE
Silicon Studio, a high-end middleware provider and game developer announced today a partnership with OTOY Inc., the California-based cloud rendering company whose software has been utilized in many leading film franchises including The Curious Case of Benjamin Button, Avatar, The Social Network, and The Avengers. This partnership bridges the gap between computer generated effects in films and video games with the post-rendering effects of YEBIS 2 combined with OTOY Inc.’s cloud rendering solution BRIGADE. These two pieces of software bring together offline and cloud-based real-time rendering, redefining the speed and quality of video game development.
In conjunction with this announcement, OTOY Inc.’s Founder and CEO Jules Urbach will be hosting a thirty minute presentation at SIGGRAPH 2013 in Anaheim, California. Reporters and attendees are invited to attend, the presentation called “The Convergence of Cinema and Games: From Performance Capture to Final Render,” on Wednesday, July 24th at 3:20 pm at the Anaheim Convention Center, in the NVIDIA Visual Computing Theater, Booth #803.
“Our relationship with OTOY is going to bring great things to visual effects production,” says Takehiko Terada, CEO of Silicon Studio. “Video games and modern films share many features in graphics rendering technology, and developers in both fields will be very impressed by the results of our partnership. By combining YEBIS and OTOY’s technology, you can create a game, keeping the same quality of what film does, which is something you never experience. ”
“BRIGADE bridges the gap between high-end rendering and real-time performance.” says Urbach. “BRIGADE’s Real-time path tracing gives artists, architects, and gamers the ability to fully immerse themselves in a photo realistic experience or workflow without compromising quality or performance.”
BRIGADE is the first game engine which is able to render photo-realistic images in real-time with physically based soft shadows, reflections, refractions, diffuse color bleeding, ambient occlusion and depth of field. Images are rendered using real-time path tracing, an extension of ray tracing calculating the color of each pixel by tracing a number of paths that connect the camera and light sources. BRIGADE can be used for games, previews of real-time motion capture performance, as well as scientific and architectural visualization.
YEBIS 2 is a post-processing solution with the power to create stunning visual effects for next-gen development while offering current gen developers the ability to deliver high-quality lens-simulation effects. YEBIS 2 is an effective tool for both large scale game productions as well as small indie projects. YEBIS 2 is the world’s only middleware with multi-color customizable glare, depth of field, motion blur, bokeh effects, and more. The software provides various high-quality lens effects which are scalable based upon the game’s platform.
A trailer of YEBIS 2 showing off the glare, lens flare, and other visual effects can be seen here:
YEBIS 2 is utilized in Square Enix’s Agni`s Philosophy tech demo, (showcasing next-gen game development on the PlayStation® 4 and Xbox One®). YEBIS 2 is a foundational middleware solution for high-end next-gen gaming.
More information on Silicon Studio and their products can be found here: www.siliconstudio.co.jp/en/