BAFTA-winning independent British game developer Supermassive Games has managed to compile its games 4 times faster, significantly shortening continuous delivery cycles, by using IncrediBuild, the leading solution provider of continuous delivery acceleration technology.
“Both shader and code compilations now take less than 10 minutes while before it was over 40 minutes” said Prasanna Jeganathan, Technical Director at Supermassive Games. “We use IncrediBuild across the whole studio – it is that important to us. All our programmers and shader artists have it installed and it is also on the automated build machines. Now we get through about 25 builds a day per project. This is a lot more than was possible before we used IncrediBuild.”
According to Jeganathan, the extra time and productivity boost IncrediBuild generates is a real benefit for Supermassive Games. “IncrediBuild has a positive impact on compile times, which helps us create great games”
IncrediBuild dramatically shortens continuous delivery cycles by accelerating development processes such as compilations, tests, code analysis, packaging, and more. This is achieved through running said processes in parallel across multiple cores within the network, using underused and unused CPU capacity.
“IncrediBuild holds the perfect gift for game developers: the freedom to experiment and try different things so they can reach their dream game”, said IncrediBuild CEO, Eyal Maor. “It’s thrilling to think of the possibilities game developers can reach when they have the extra time to breathe, test and implement changes in their games.”