There’s a lot of things people can do within a year but One bit beyond ended up going one more bit beyond with The Swords of Ditto. Now dubbed as Mormo’s Curse, it takes in more of that vibrant color schemes and fancy cartoony visuals and made its way to what honestly seems like a different game altogether. The usual premise is still there but also with a lot of new things to go through. First and foremost, the usual one game mode from last year is now split into three categories of varying difficulties. Added character badges which acts as classes that has their own starting stickers to boost one’s abilities and a toy that best fits their personalities. And probably one of the most discerning factors to what makes the game fun and unique is more toys to play around with for the better.
“Going through dungeons alone is one thing but playing with a friend you can trust to watch your back is another.”
There’s a lot of fun things to do within the game, its hidden quirks and discoverable secrets. And all of that is much better with a friend in tow. He can watch your back and you can watch his. Especially with the tons of enemies that grows in level as you do. It makes every era and iteration of the playthrough as equally challenging as it did the first time and there’s completely nothing wrong with that.
“Sleeping beauty isn’t so beautiful after a hundred years.”
The game has already set its central theme into one thing. Every one hundred years that goes by, sleeping beauty will arise, claiming the land as its own and enslaving anyone in its wake. And it’s up to the hero of this dark fairy tale to stop her along with her evil undead goons that sprawls the land. It had an interesting setting to go along with the freedom of chopping everything into thin slices or blasting them with lasers or broken records and that’s what really makes it fun to explore and go back into.
“Sweeping lightning, rolling thunder!”
Combat is fairly simple. The average sword attacks can do some solid damage but its lack of varying combos make it a tad bit too monotonous and that’s where the toys come in. Toys as defined by real life is simply what it is. A way to amuse the child or adult playing them. In this case toys go in many shapes and forms, from the average yo-yo, a “sentai” mask that transforms the player into a mighty morphing power ranger that has the ability to stun an enemy, grab them, and throw them as an energy ball that explodes on impact and to the weirdest of contraptions like a giant robotic foot dropping from the sky to rain down on unsuspecting foes. It’s the kind of silly interactions with these masses of destruction which makes the game fun for hours on end. Then there’s the button to roll which can be upgraded by many means but the most notable one in my opinion is the LocoRoco-style in which you can infinitely roll as long as the button is held. And all of that goes hand in hand with the many stickers or rather upgrades that improves upon your character be it an added charged attack for your sword combo or the passive abilities to improve upon your survivability.
And there’s a certain rhythm to all of this. Waking up with a giant talking dung beetle at your face means you’re chosen as a hero… the hero that would slay or would most likely die trying while facing the many undead and plant-like monstrosities that roam the world before facing the one true evil. Exploring is at its core and finding new treasures scattered throughout the many dungeons is its ultimate reward. And each dungeon presents its own set of puzzles whether you’re shooting a nerf gun into great distances to activate certain mechanisms or performing athletic throws to get a crystal onto the other side. There’s a handful of things to keep your mind busy and all of that is well mashed up in a ball with your name on it before you go through the long and grueling process of ridding the world of sleeping beauty and starting anew after a hundred years have passed.
At its simplest form, it has the core of a great adventure with stunning visuals and the charms of a newborn. Despite being a year-old game, it never really feels like one for all its improvements overtime. Although it might not have the most advanced of fighting mechanics nor the intricacies of modern hack n’ slash games, it keeps itself afloat and unique with the many ways you can dispatch an enemy whether you’ve topped up your projectiles with poison attributes or grabbed some mouse bombs to home in on your foes. There’s almost an unlimited supply of options and that’s what makes each and every playthrough to the next era an interesting one.
In conclusion, The Swords of Ditto is a fun game that is both enjoyable as it is challenging. If you’re a fan of roguelites make sure to give this one a try especially when played with a friend to accompany you along the way.