Our psychotic little alien friend, Cryptosporidium, is back once again with Destroy All Humans 2: Reprobed, a remake of the original Destroy All Humans 2 for modern hardware and modern audiences. And of course for fans of the original too! But does its time capsule gameplay and humour work today?
Set in 1969, ten years after the events of the original game, we find our friend Crypto having his Earth life disrupted by some pesky Russians out to take over the world in the most dastardly fashion possible. The game lovingly spoofs and makes fun of the time period and, especially, the eraβs entertainment. Join Crypto in his Bond-like shenanigans as he consorts with a Russian Femme Fatale almost loses his patience with Hippies and fights a Kaiju. And did I mention all the Ninjas? Yes, theyβre there too!
Thereβs a bit of a kitchen sink approach to what Crypto gets up to. Heβs moved on from merely abducting humans and cows to starting his own cult while dealing with an alien invasion, not of his own making. Sure, thereβs still plenty of abducting to do, but itβs filtered through narrative lenses and oodles of humour to lessen the impact of the repetitive gameplay.
Destroy All Humans 2: Reprobed is, mechanically, rather simple. The original game’s design has been brought wholesale to new hardware with the largest change being to the game’s visuals and engine itβs running on.
Disgusting Humans

Crypto returns with his original arsenal and some new toys gained across the adventure. While Crypto is all about running and gunning, he can engage in light stealth by possessing a human. While itβs needed for some missions, itβs really there to get you from A to B with as little conflict as possible. But if you want to adopt the run-and-gun approach over wearing a meat suit, you can. Thereβs a GTA-style alert meter that slowly builds up as youβre seen or causes chaos, which slowly escalates the threat level and what youβll face until the army and their tanks roll on up. Escaping a firefight is only a quick Jetpack jump away though.
The mission design is stuck very firmly in the early 2000βs, meaning that there isnβt all that much in the way of variation. You will be spending most of your time killing things and blowing up stuff or running around in a meat suit to avoid detection or lure someone to some remote location for dastardly alien purposes. Thereβs just enough variety and leeway to the game tools to let you approach each situation as you want, within reason of whatβs capable that is. The fun comes in subverting the straight approach, such as when I was tasked with killing someone important in Britain. Instead of gunning through the situation, I disguised myself as a Russian agent, found the provocateur, and had him follow me out to the Thames where I dropped him into the water unceremoniously while electrocuting him. Itβs these sorts of fun little moments that are peppered throughout the game that help to make it continually feel fresh and enticing.
Boom Die Humans

What will prove divisive, most likely, is the humour of the game. This too is firmly entrenched in the 2000s when the idea of offending people didnβt matter. The game’s humour is juvenile and full of stereotypes and fluctuates between cringe-worthy to laugh-out-loud funny. If youβre offended easily, you may want to steer clear
Where the game does succeed though, is in its playability and fun quotient. Simply put, Destroy All Humans 2: Reprobed is big, dumb and incredibly fun. Everything just comes together to make this one of this yearβs most unputdownable games. Itβs brash, itβs loud and had me entertained from beginning to end.
The other area in which the game excels is in its visuals. Unreal Engine is powering Cryptoβs outing this time and it is absolutely gorgeous. In fact, Iβd say itβs easily one of this yearβs best-looking games to me. The stylised visuals and colour palette, especially in Bay City and Takoshima simply look gorgeous running on next-gen hardware. The level of detail, both on Crypto himself and the NPC is wonderful while the world is full to the brim with wonderful touches such as the graffiti on buildings and the number of objects littering Takoshimaβs streets.
And the explosions! Oh my, do the explosions look wonderful. Bringing down a building, whether with a thrown tank or your Saucers Death Ray, fills the screen with gorgeous-looking smoke and particle effects that never got old.
Human Scum

There are some visual issues though. Screen tearing exists, most notably in the Takoshima and Siberia levels while that ungainly UE texture pop-in rears its ugly head during cut scenes. Later in the game, there was also a slowdown during cut scenes. These are small niggles on what is an excellent remake.
Destroy All Humans 2! Reprobed is the perfect showcase for how to do a remake while honouring the legacy of the original and what made it unique. With its new, fancy and gorgeous visuals along with addictive, absurd fun, Destroy All Humans 2! Reprobed is a remake you should definitely put into your stocking.
Developer: Black Forest Games
Publisher: THQ Nordic
Platforms: Xbox Series X and Series S, Microsoft Windows, PlayStation 5
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