Safe In Our World (www.safeinourworld.org), a new mental health charity for the video games industry launches today on World Mental Health day with the aim of raising awareness of mental health issues among gamers and creators, and affecting positive change within the video games industry. With over 50 percent of the world’s population playing video games, and one in four people globally affected by mental health issues, the task ahead is daunting, but Safe In Our World will drive forward initiatives to support and help players around the world.
Safe in Our World is an accredited charity supported by industry luminaries, veterans and ambassadors across the world, and its mission is to create an online destination where people can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry. Safe in Our World aims to enable conversations by destigmatizing the mental health conditions; helping a generation of creators, professionals and players come together in support of each other.
The first initiative from Safe In Our World is to highlight mental health issues through vital exposure in gaming experiences; beginning with Fractured Minds from 2017 BAFTA Young Games Designer award winner, Emily Mitchell, then a young 17 year old who found solace through game development. More projects will be announced in the coming weeks that will be supporting Safe In Our World.
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