Son of Witch the action roguelike that got selection in the IndieCade Europe 2016, IndiePrize 2017, and Game Access ’17 is moving out of early access for its full launch May 16th 2018. The game has been in delveopment for a total of 3 years now and the to its dediocated community Developer Bigosaur is ready for its launch.
Key Features
- Explore non-linear procedurally generated dungeons
- Fight your way through random encounters with monsters and a selection of 24 bosses
- Find shops, treasure rooms and challenge rooms
- Complete NPC quests to unlock playable characters
- Get help from one of 26 cute pet companions
- Drink random potions to power up or increase the challenge
- Identify and use powerful magic scrolls
- Every weapon has some unique ability or attack type
- Every item you find has its use or special mechanics
- Single player and up to 4 player co-op local or online
- Three diferent play styles: melee beat’em up, magic shooter and archers sniping enemies from the distance
- Permadeath. A new world is created every time you start the game, so it’s always fresh and interesting to explore
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