Real-time strategy games have always straddled the line between battlefield chaos and economic micromanagement, and Stronghold Crusader was one of the few that dared to embrace both with open arms —and even more open trebuchets. Originally released in 2002, Stronghold…
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How Video Game Monetisation Models Have Evolved Beyond Loot Boxes
The way games make money has changed dramatically over the past decade. What started as…



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