It’s likely that if you’ve decided to read this review with interest inΒ the game then you’re a fan of two things, the first being unusually scrawny Japanese men who are capable of jumping 50 feet into the air whilst carrying a ridiculously oversized sword that even Thor himself couldn’t wield. The second being skimpily clad Japanese school girls with cute voices and more breasts than sense, but they soon make up for it as they have enough weapons to bring down an army of demons and then go running back to school like nothing really happened to go blush at their school crush. I’m a tadΒ biasΒ though as I can just about make it up 3 flights of stairs without passing out, let alone fight demons or jump higher than my knees.
We do expect this from Japanese cultureΒ and it’s proved pretty popular to the point where I often find myself engaged in anime trivia with friends. I’m not entirely ashamed to admit that I’ve shouted “Kage Bunshin no Jutsu” on more than one occasionΒ whilst trying to create my own shadow clone, but then again I see it as aΒ testamentΒ to how much I trulyΒ hate washingΒ dishes.
DengekiΒ Bunko: Fighting Climax is your typical 2D side scrolling button masher fighting game with some lovely twists in it which was released to celebrate the 20thΒ year of the imprint. The game was originally released in Japan onΒ March 18thΒ 2014 as an arcade game but soon became a console edition in Japan later that year. Like most Japanese games a Western editionΒ became available much later and was released on October 6thΒ 2015.Β The game was developed byΒ EcoleΒ Software and French BreadΒ (yeah, I loveΒ that name too!) and published by Sega.
The game revolves around 12Β charactersΒ from the anime basedΒ DengekiΒ Bunko publishersΒ such as Sword Art Online, Black Bullet and Strike the BloodΒ (to name a few).Β These warriorsΒ have someΒ trulyΒ beautiful animations and their skills and fighting style match that of theΒ animeΒ from which they came. They also share the same personalities as their anime characters which is something that hard-core fans will appreciate, it’s something a game like this can get very wrong but the creators have done well to stick to each characters origin.
The character roster is below with their respective animation in brackets. There are a few more unlocks but I don’t want to spoil theΒ surprise:
- AsunaΒ (Sword Art Online)
- Kirino KousakaΒ (Oreimo)
- KiritoΒ (Sword Art Online)
- KuroyukihimeΒ (Accel World)
- Mikoto MisakaΒ (A Certain Magical Index)
- Miyuki ShibaΒ (The Irregular at Magic High School)
- Rentaro SatomiΒ (Black Bullet)
- ShanaΒ (Shakugan no Shana)
- Shizuo HeiwajimaΒ (Durarara!!)
- Taiga AisakaΒ (Toradora!)
- Tomoka MinatoΒ (Ro-Kyu-Bu!)
- Yukina HimeragiΒ (Strike the Blood)
There is also a huge selection of 23 assist characters to choose from, each with their own unique skill set.Β The use ofΒ assistsΒ worksΒ incrediblyΒ well to the point where you can control the tide of battleΒ by using a defensive or an offensive support move. The defensive usually allows you to control your opponent by stopping them for a short time and offensive allows you to do some damage, and if timed right, can flow nicely with your own combo to do even more damage. Obviously this comes at the price of a time limitation,Β lasting just long enough to not become overpowered.
Naturally, when it comes to fighting games it’s always a bit of a chore when picking your first character. I’m reminded so many times of the painful decision of Tekken where I couldn’t decide between EddyΒ Gordo andΒ Yoshimitsu, although I knew my choice was justified when I spent most of the round using sweetΒ capoeira skills to dart around the stage and kick peoples shins. This time I opted for the innocent lookingΒ schoolgirl with a spearΒ twice the size of her body and a skirt that looks like it was bought for her when she was 5 and somehow still fits 10 years later.
The game really starts to shine when you enter a battle, the two fighting characters have a clever little back and forth which relates to their own personalities and the anime from which they came. I’ve never before felt so embarrassed that a woman with butterfly wings commented on how pathetic I was for fighting in a skirt, but then again I’ve never felt prouder than when Kirito from Sword Art Online commented on how rare my spear was, even though it was seconds away from being plunged into his skull.
The main protagonist of the game is a non-playable character namedΒ DenshinΒ which I quickly renamed asΒ “Mrs. Dreamcast” because of the large Dreamcast controller attached to her head. I’m not 100% sure as to why it was there, butΒ it gave me a cheap laugh none the less. The villain of the story is a gadget-ghost type entity from the organizationΒ ZetsumuΒ with the ability to possess other characters. I couldn’t really figure him outΒ asΒ he tried to kill me 9 times with other playable characters he had possessed and then released everyone who was trapped by him of his own free will,Β finally swearingΒ vengeance upon me. SoΒ all in all he seems like a jerk but one that you love, like when your friend borrows your game off you and “forgets” to give it back. Youβre angry at them but you soon forgive and forget.
The story isn’t particularly great, but this is a fighting game, so you really don’t go into it expecting too much because… Well, it’s a fighting game, and if you want story then go play Final Fantasy. TheΒ character’s story is based on dreams and not giving up on them because you have to cling to them, whilst I agree with the principal, my dream ofΒ becomingΒ a billionaire businessman who sits at home all day playing video games and watching cartoons didn’t quite come toΒ fruition. Each characters story is similar but it differs based on how the characters react toΒ each other by offering slightly different conversations.
Fighting wise you have your basic 3 attack buttonsΒ (weak, medium and strong) as well as a support button which calls your main bro down to come bash some skullsΒ likeΒ nobody’sΒ business soΒ thatΒ you canΒ slip away for a quick sake. You have a few blast icons allowing you to counter attacks as well as a climax gauge which builds up gradually and can be used to pull off your sexy super attacks which look flash and well, down right awesome. The great thing about it is that the button combinations more or less stay the same throughout so whoever you decide to pick will always be familiar to you.
As far as graphics go, the game stands by itself. I played theΒ PlayStationΒ Vita version of the game, so for aΒ Vita game it’s not half bad at all and the level of design that the creators put into their characters is impressive. The real eye opener though is when it comes to the flashy skills and combos. Pulling off your ultimate attack is extremely gratifying, not just for the huge chunk of damage that you do to yourΒ opponent but also because of the sexy graphics that follow. The combo attacks linkΒ seamlesslyΒ and there is no stoppingΒ (provided you use a combo) so the combat flows well.
Speaking about graphics, the stages themselves were pretty well designed, although there was a lack of interactiveΒ objects. I’m not entirely sure if this was a good thing or a bad thing. All the stages themselves are taken directly from Sega games such as Sonic the Hedgehog’s loveable Green Hill Zone which is extremely satisfying to throw down at. I would have liked to see a few more stages that are unique to the game.
The sound of the game really caught my attention, all the voiced characters areΒ crystal clear and the theme song to the game itself is annoyingly catchy. I got told a number of times to shut up the next day at work and I’m now worried to hum it again for fear of my job.
Menu wise is fairly typical of a fighting game, but there is not too much that can really be added. You have the following:
Story ModeΒ (Arcade) – You’re standard staged battles with 9 rounds in total each getting increasingly difficult.
Story ModeΒ (Dream Duel) –
Versus – Standard versus mode where you play against the computer.
Network – Connect to the network in order to battle fellow anime warriors from around the globe, to which I very quickly got demolished by two other players, one who very kindly used a car door to carve a new face for my happy-go-lucky schoolgirl.
Ad Hoc – Create your own LAN to battle your friends close by and then brag to them how awesome you are.
ChallengeΒ (Score Attack) – Give it your all in 9 battles to get the highest score and post to the rankings to show off your warrior skills.
ChallengeΒ (Time Attack) – Kick ass as fast as you possibly can.
ChallengeΒ (Survival) – Do the complete opposite of what I did in the game and actually try to survive.
The final bit of the menu I found pretty interesting is customise, where you can purchase some nice newΒ colourΒ outfits. You’re pretty pinkΒ schoolgirl can now become a gothic red vampire and you can purchase a sexy new banner to display to your network foes just how amazing you are. The selection of items is pretty broad and allows you to have a bit of fun with your character to make them more unique to you.
The game as a whole is good, but the fact is that this type of game will only really appeal to a select audience, those who will be familiar with all, if not most, of the characters. It’s aΒ challengingΒ game to make but the creators have done a good job to reflect all the characters. Still, I would have liked to see some more content, and given the level of design on the assists it would have been nice to actually play with them. This is a great game if you have a spare 30 minutes every now and again and want to vent some anger but it could have broken theΒ mouldΒ with some moreΒ content and development.
Disclaimer:All scores given within our reviews are based on the artistβs personal opinion; this should in no way impede your decision to purchase the game.












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