Team17 and Black Matter have today launched ‘Update #6’ for World War II first-person hardcore shooter, Hell Let Loose. The release sees the introduction of a completely reworked ballistics system that takes into account gravity and wind resistance, alongside the implementation of a new hit detection system, raising the game’s realism to a new level.
Hell Let Loose first launched onto Steam Early Access in June 2019, and has received regular content drops for players to enjoy since then. In addition to the new ballistics and hit detection systems, ‘Update #6’ also brings with it new content, including a new map (Hill 400) that’s playable in both Offensive and Warfare modes, new recon vehicles, and new commander abilities.
A key strategic position that saw Allied forces overcome entrenched Axis personnel (only for them to lose and then later reclaim it) Hell Let Loose’s interpretation of Hill 400 features two very distinct visual flavours for gamers to experience, a misty morning and an overcast daytime, depending on the mode they choose to play. The new map takes advantage of the latest visual improvements made to the game, with further graphical enhancements coming over the months ahead.
Hell Let Loose – Update #6 features:
• Ballistics system overhaul
• Implementation of a new hit detection system
• Utah Beach overhaul
• Hill 400 (Offensive and Warfare modes)
• Recon vehicles
• Offensive mode changes
• New commander abilities
• New customisation items
• Bug fixes and further optimisation
Recent content updates have seen the inclusion of other iconic locations from the final years of the war on the Western Front, including the semi-rural map of Sainte-Mère-Église (one of the first towns to be liberated by Allied forces) and Omaha Beach. More detailed information on Hell Let Loose’s ‘Update #6′ release can be found on the game’s Steam community page.
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