Kot-in-Action Creative Artel is a small video game developer, a privately owned entity dedicated to creating and producing fun to play and challenging video games.
We are a very small team, consisting of only 2 full-time developers scattered across the US. Headquarters of the company are located in Del Rio, TX, USA and the current operation office is located in Austin, TX.
Before the company shaped up, most of the team members were modders of ID Software’s(R) game titled “Quake”(R), with various degrees of experience. In the year of 2008, Alexander “motorsep” Zubov, inspired by the indie movement in the video game development industry, decided to make his own game titled “The Prophecy”. Teaming up with gifted game logic coder, Clay “daemon” Cameron, Alexander was able to prototype “The Prophecy” within a month and present it at QuakeExpo 2008.
After successful presentation of the game, Kot-in-Action Creative Artel was born and the duo began working on their first commercial title called “Steel Storm”, which was planned as an episodic series. The first installment of the game, titled “Steel Storm: Episode 1” was released in September of 2010 as a shareware game. The game became fairly popular, reaching 310,000+ downloads worldwide, taking a spot in the Top 100 of the Indie of the Year 2010 competition and IndieDB Video Spotlight – September 2010.
On May 11th of 2011, Kot-in-Action Creative Artel released the continuation of the series, titled “Steel Storm: Burning Retribution”, which was released simultaneously on Steam, Desura and Ubuntu Software Center and has received overall positive reviews.
Creator of SteelStorm