The Kickstarter campaign for EVERSPACE 2, the new open-world space shooter from independent developer ROCKFISH Games, is entering its final sprint at 75% funding of the financing goal of 450,000 EUR, ending on November 4 at 11:59 pm CET / 3:59 pm PST: https://www.kickstarter.com/projects/rockfishgames/everspace-2.
In these last two vlogs of the campaign, the Hamburg-based studio gives insights into the new open-world game mechanics and its quite bizarre inhabitants. In the full version, there will be at least eight star systems, each divided into zones with different threat levels and featuring numerous hand-designed locations to discover, between which players can travel freely. Further surprises await daring space pilots in the form of procedurally generated locations styled after those in the first EVERSPACE title, offering an even greater variety for player pilots.
The combination of fixed, hand-designed and procedurally generated locations and events with ingenious design rules offers the best possible gaming experience while allowing a vibrant and stunningly beautiful game world with countless trading stations, shipyards and secret locations in a visual quality that is not possible with purely procedurally generated game worlds. ROCKFISH Games also responds to the community’s desire for more fantastic life forms in EVERSPACE 2 with a variety of extraterrestrials. Due to the positive response of the fans, further creative rewards were added to the Kickstarter campaign to help with the design and naming of this exotic flora and fauna.
One of the biggest fans wishes to be able to fly down to planet surfaces is now also fulfilled in EVERSPACE 2. Planetary levels are designed by hand for maximum visual quality and gameplay control. Differences in gravity and air resistance as well as new types of enemies put the skills of pilots to the test, and provide further variety before players tackle new missions on ground stations, equip their ship or trade. Furthermore, the visual quality and level of detail of the predecessor’s established NPCs coming back to the series have been significantly improved by means of a fundamentally new texturing process and with the help of leading external studios including Volta, Streamline Studios and Liquid Development.
Finally, EVERSPACE 2 will include completely new gameplay mechanics: by exploiting hull weak points, huge enemy ships can be fought from within while interactive level elements can be used to inflict damage in otherwise inaccessible places. In addition, the combat AI was developed from the ground up enabling enemies to pull off different and more varied attacks, defence and retreat behaviours.
“The feedback from space enthusiasts, the games press and influencers of our vision and the demo of EVERSPACE 2 alike are overwhelmingly positive. Nevertheless, after evaluating over 20,000 comments on game sites and our social media channels, a possible exclusivity in the Epic Games Store, which we have never considered seriously, seems to be a significant concern in the PC gaming community,” said Michael Schade, CEO and co-founder of ROCKFISH Games. “Therefore, we want to make it crystal clear once again: EVERSPACE™ 2 will be released on Steam, first. It’s home to our most loyal fans and Valve is also by far our most important distribution partner; it would be insane if we disappoint either. Granted, the Kickstarter isn’t going as well as we’d hoped, but we believe we can make our dream of an open-world space shooter RPG come true together with our community and bring the campaign to a successful conclusion – because we still have a lot of awesome stuff up our sleeves that our fans will love.“
Here are the most recent Kickstarter updates with more information:
Early Access of EVERSPACE 2 on Steam is currently scheduled for September 2020, with the full version for PC, PlayStation 4 and Xbox One scheduled for release in the second half of 2021. Backers of the Kickstarter campaign will receive the demo version of EVERSPACE 2 via Steam later this year.
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