A recent article published in Casinos.co on the “future of virtual reality” explains how the value of this technology will increase at record rates as it becomes readily available for gaming and other forms of entertainment. It is easy to realize its potential, especially with a generation of people who are technology intelligent, who will seek out various online casinos websites that offer information about special interest gaming and this is a segment that will only grow and more areas come online and the entertainment opportunities increase. It is also clear that virtual reality is not a simply fad that will go away and this is evident by the investments made by the likes of Facebook and Lucas films.
Next Big Thing in Entertainment – Virtual Reality
For some time now virtual reality has been predicted to be the next big thing in the entertainment world and very few if any industry untouched by the new phenomenon. While for years many thought of it as just talk or a big dream, technology in the past two years has made it a reality. For the second year running virtual reality was part of the Sundance Film Festival, changed handheld gaming action, made it easier for players to lose themselves in games, the first online gaming provider offers VR games and only last year Facebook’s owner invested in the “Oculus Rift”.
Television and films were the primary entertainment forms have been interested in VR for some time, and until recent years many experts thought of virtual reality to be used in films only. The real investors in VR are social media and gaming now that it is becoming a reality and world leading companies such as Google, Sony and Nintendo with Facebook now owning the Oculus Rift show major interest. It became clear that the gaming arena will first grab every inch of technology to provide millions of players with the reality they could previously only dream off.
Virtual Reality’s Future is in Gaming
While first person shooter and adventure games come to mind immediately, the gaming options include games of chance, Mah-Jong, Poker and even Solitaire offered with incredible VR graphics and an opportunity to lose yourself in the game. It is also set to allow more social interaction in games played such as bingo and poker where participants can exchange tips, cheer each other on or enjoy conversations. Looking at online gaming, the latest trend saw the shift to mobile compatible sites, and today, almost 90% of games are now available for mobile play. The next bi trend set to take over the realm of online gaming, films, television, and console gaming is virtual reality.
Virtual Reality Films
360-degree film content offers VR ground-breaking entertainment and platforms include the Sony PlayStation VR, HTC Vive, Oculus Rift and the Samsung Gear VR. At the end of 2015 film companies announced that they were on the brink of the most exciting revolution yet in entertainment and that augmented and virtual reality are about the change the way we live forever.
The extreme “Latvian Grand Prix and Drift All stars” welcomed the experience that would enable viewers to compete in any event as VR could take anyone in-car for thrilling battles and trackside would bring viewers so close to the action that the marshals would not enjoy a better view for much longer, the tests were specially created for the Samsung Gear VR and became the centre of attention for offering drifts like never seen before in a thrilling multi-car donut routine.
The virtual reality website called virtual reality entertainment is driven by the teams behind the award-winning movie agencies backed by a reach in social media of 237 million and the likes per week have shown a growth of 153 thousand and the ambassadors include over seventy-five of the world’s best-known actors and sportsmen.
Audience Involvement Re-Shaped By Virtual Reality
Virtual reality is basically a computer simulated the artificial world and can create almost any user experience imaginable for both a film universe and a fantasy game arena allowing audiences to escape into another world via animations and graphics.
The mainstreaming of headsets for VR will soon make unique experiences possible such as immersive live events huge crowds. These events could offer seats in the front row, getting prime stadium seats for sports or enjoying intimate opera events. The VR development is highly inspiring for marketing and customer engagement is within geographical reach, technology, and even budget. Not even the sky may be the limit any longer since it is almost impossible to limit imaginations and many believe this is just the beginning.