When I booted up Revenge of the Savage Planet on my PS5, I wasnβt sure what to expect. I loved the first gameβs weird blend of sci-fi satire and first-person platforming, but this sequel flips the formulaβliterallyβby switching to a third-person perspective. Did it work? Absolutely. And itβs not just a better angleβitβs a full-on glow-up.
From the moment I crash-landed on yet another gloriously hostile alien world, the game had me grinning. The colours pop off the screen like an intergalactic rave, and the creatures? Equal parts adorable and terrifying. The first time I saw a blobby beast explode into confetti and goo after a poorly aimed shot from my Shock-N-Gloop Launcher, I burst out laughing.
Third-Person Chaos, But Make It Smooth
The shift to third-person is the best thing Raccoon Logic couldβve done. Movement feels more refined, combat is tighter, and platforming is far more intuitive. Wall-climbing, grappling across goo-smeared cliffs, and double-jumping through corrosive clouds became second nature, and thatβs saying something for someone like me who regularly mistimes jumps like itβs a sport.
The co-op functionality made the experience even more chaoticβin a good way. I played with a mate on Xbox thanks to full cross-play, and the banter we had during boss fights or while chasing βGrobblefruitβ through acid rivers was unmatched. Local split-screen is also here, which is a rare gem these days, and yes, it works great. My eldest son (6 years old), loved playing with his daddy, through endless laughter and fun. Nothing comes closer, than spending quality time with your kids, especially when they enjoy the same thing βGamesβ.
Welcome to Four Planets of Mayhem
Instead of one big open world, Revenge of the Savage Planet spreads its content across four distinct alien planets, each with its own ecosystem, puzzles, hazards, and fauna. Thereβs a real Metroidvania feelβunlock a new gadget, and backtrack to grab that juicy loot you couldnβt reach before. One moment I was freezing lava flows to walk across them, the next I was launching goo-based projectiles to unlock portals with rainbow-coloured slime patterns. Itβs ridiculous, and I love it.
Each planet is packed with hidden areas, lore bits, and side missions. One of my favourites had me helping a sentient cactus win a talent showβ¦ while another questline had me investigating the suspicious disappearance of grobbleberry farmers, only to discover theyβd βmergedβ with their crops. Thatβs the kind of bonkers storytelling you can expect throughout.
Revenge is a Dish Best Served with Goo
The satirical writing is back in full force. Youβre still working for Kindred Aerospaceβthe βfourth-best interstellar exploration companyββbut this time, youβre not just exploringβ¦ youβre out for revenge. The evil mega-corp that left you stranded? Youβre gonna make them pay. Or at least leave a passive-aggressive voicemail.
Everything is dripping in irony, from the over-the-top training videos to the deranged AI assistant that keeps offering βmotivationalβ advice in the most backhanded ways possible. It constantly pokes fun at capitalism, corporate greed, and even the genre itself.
Combat has also been expanded in big ways. Goo-based tools now play a central roleβnot just in fighting but in solving puzzles and traversal. Freeze goo, shock goo, bounce gooβmixing them mid-fight adds layers to what couldβve been simple shootouts. I had a blast experimenting, especially against the gameβs more creative boss fights, which demand clever use of the goo arsenal.
Rough Around the Edges⦠Sometimes
Itβs not all cosmic sunshine, though. There were a few frame drops on PS5 in the more densely populated areas, and the controls, while responsive, occasionally felt floaty during complex jumping puzzles. The third-person camera also occasionally clipped through walls, which was mildly irritating in tighter spaces.
I also wouldβve liked a bit more evolution in the enemy variety. The worlds are beautiful and distinct, but some enemies feel repeated or re-skinned with minor differences. The humour is spot-on most of the time, but once in a while, it leans into βtrying a bit too hardβ territory.
Final Thoughts
Revenge of the Savage Planet is a riotous, goo-soaked adventure that doesnβt take itself too seriouslyβand thatβs its superpower. Itβs fun, fast-paced, weird in all the best ways, and bursting with creativity. Whether youβre blasting alien flora, platforming through toxic swamps, or laughing at your AIβs insults, thereβs always something engaging happening.
If you loved the originalβor just want a hilarious, visually stunning space adventure that doesnβt overstay its welcomeβthen Revenge of the Savage Planet isΒ worth the trip. Just donβt expect deep lore or gritty realism. Expect a talking cactus. And goo. Lots of goo.
Revenge of the Savage Planet Trailer
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The code was provided by the distributor.
I reviewed it, and then it was edited by my partner.
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