53% of regular gamers have been spending more time in front of a computer screen since the beginning of the corona crisis as can be seen on a new infographic by Kryptoszene.de. Also, 36% of the general population have more screen time. Gaming stocks are among the very few industries that profit from the current events.
The longer the quarantines are in place, the higher the gaming consumption: between March 24th and 26th, 38% of 14-29-year-olds spent more time playing computer games, compared to 48% the week after. For the 30-49-year-olds, the relative increase from 22% to 33% is even greater.
Meanwhile, the demand for gaming stocks on Google is at a record high. As shown on the infographic, between February 16 and 22, the relative search volume has reached its highest level in the past 365 days. At the same time, the securities in most other industries are experiencing massive losses.
A look at the price development also shows the current crisis resistance of the game developers. While the DAX lost 12.7% last month, the prices of Activision Blizzard, Electronic Arts, Ubisoft, Nintendo, and TakeTwo Interactive increased. The biggest increase is at Nintendo, with 22%.
“The positive effects on the gaming industry are undeniable,” said Kryptoszene analyst Raphael Lulay. “Even the World Health Organization has launched a campaign to encourage people to stay at home and play. The corona crisis could accelerate the already strong growth of the gaming industry. Even though the effects on the internal processes of the corporations cannot yet be predicted”.
The full story with the infographic, facts and more statistics:
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