This past weekend Enplex Games highlighted a few things on their dev blog, first up is the Perk System, which highlights a bit more of the RPG systems to be found in PZ, and how they are far more than “just another talent” system in an MMO.
You can read all about it HERE.
Throughout their adventures, players will upgrade their characters in many different ways, but one of the most unique is our Perk System. Each and every activity a player partakes in on Kepler could grant them a new perk to equip. The Perk system allows players to perform many actions much more efficiently. We think it’s a very effective way to keep progression interesting and to keep it always changing as well.
Secondly, their findings from the recent Alpha Tests, which players can still sign up for HERE.
- Last Friday Population Zero servers were open for another Pre-Alpha test session, where we introduced players to a new game build (0.04.02). Along with server and game optimization we introduced a new alien creature known as Kso, a new health regeneration system, equipment durability, a new building tier and a map expansion. The team has also worked on resource spawn points, character movement improvements, optimization and environment loading principles.
- The next Pre-Alpha test will be held as soon as we are done with player’s feedback for the latest build. We hope that our players will be able to dive back into the mysterious world of Kepler and continue the world exploration as soon as next weekend. Everyone who has taken part in the previous tests are eligible for the next one, and as usual we will also send out more invitations to those who applied for Pre-Alpha.