Independent developer Fatshark has announced that Winds of Magic, the new expansion for Warhammer: Vermintide 2, will be released in August.
“Winds of Magic is the next chapter in the Vermintide 2 saga, and it brings plenty of new material to the already well established Vermintide 2 universe.” say Martin Wahlund, CEO Fatshark. “The Beastmen alone is a great addition, but combining it with new ways to play the game, new weapons, new challenges, and all the winds, will make Vermintide 2 look like a completely new game.”
The horned warrior-beasts are the true children of Chaos. These warp-spawned hybrids of animals and primitive humans will be the toughest enemy faction our Heroes have faced.
Each Wind of Magic will bring different gameplay experiences for players. A total of eight winds will confront the players in new and surprising ways, and offer a nearly endless difficulty curve to challenge the toughest of the Vermintide 2 heroes.
Bardin will get a throwing axe, and he is digging it! All heroes will get unique weapons to fit their style of combat, and all weapons will bring something new to each of the heroes combat abilities. Get ready for that brand new hero smell.
Winds of Magic brings leaderboards, and there will no longer be any question of who’s the best.
Winds of Magic
Sign up for the Winds of Magic Beta starting in June