Rust‘s new update adds a new level of depth to the great outdoors with Farming 2.0
This update brings a whole revamp to the farming system along with new items to help you keep your crops in perfect condition as well as other improvements and fixes.
Grab Rust here on Steam.
Farming 2.0 Basics
There’s been a major overhaul of how farming and plants work. All the various conditions of a plant are now important, and the better the conditions, the better the rewards.
To achieve the full yield potential, you’ll need to make sure the following conditions are as ideal as possible:
- Water saturation
- Ground condition
To make it clearer what’s happening with your plants, there is a new info panel that appears when aiming at a plant entity:
This updates in real time as you make any changes that might affect the conditions of a plant, such as turning on lights, adding fertilizer, etc.
Keep an eye on the “Overall” value – it’s the most important one. This shows the current growth rate of the plant. The higher it is, the faster the plant will grow – and the more yield it will produce.
This overall value is calculated by taking the lowest condition value.
Composter & Fertilizer
A new deployable, the Composter, has been added. Stick stuff in, wait a bit, get fertilizer out.
Fertilizer can be added to planter boxes to increase the ground condition to 100%.
Only items that you’d expect to be compostable can be placed in the composter. It ticks every 15 minutes by default, and once enough stuff has been composted, it’ll output a shiny new fertilizer item.
Some things compost better than others, contributing to higher amounts of fertilizer.
Which brings us to…
Horses now poo.
Collect it, put it in the composter, get a nice amount of fertilizer.
They poo every 20-25 minutes.
If you’re a server admin, you can adjust the poop rate with the dungTimeScale command.
The second panel of the plant entity UI shows the plant’s genetics.
Each plant has six gene slots. Green genes are good. Red genes are bad. Here’s the list of gene types:
- G – Increased growth rate
- Y – Increased yield gain rate
- H – Increased hardiness, meaning it can survive better in worse ground conditions.
- W – Increased water intake
- X – Empty
When you pick a plant in the wild, you will get a seed of that plant type. Its genes will be unknown at this point. Planting it will reveal the genes.
You can take a clone of a plant and the clone will inherit the genetics, meaning you can plant the clone and grow another plant with the same genes.
You can view the genetics of a clone on the clone information panel:
Gene effects are powerful. You can go a step further and crossbreed plants to create your own genetic strands.
When a plant enters the crossbreeding stage, it checks its genes against any surrounding plants, on a per-slot basis. If enough neighbouring plants all have a matching gene type in the same slot, this will overwrite the plant’s existing gene in this slot with the neighbouring one.
For example, if the first gene of a plant is a W, and two surrounding plants have a G in that slot, the W will get replaced with a G.
When crossbreeding has taken place, the plant info will show any changes. The new genes appear at the bottom, and the previous genes get greyed out and removed from the chain.
Here you can see the X and G genes have been replaced by W genes.
Negative genes have a stronger crossbreeding weight than positive genes, so you need to surround a negative gene with more positive genes to replace it.
Crossbreeding can only occur in a planter box, and only between the same type of plant.
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