Army of Two has never really been a series that screams…well much, it was always an experience too play, kind of a mix of EA’s battlefield and a Micheal bay movie, the series has never been taken seriously and honestly it never should have been, but it was always because of this that the game had some fans, and why it was fun to play. It will never be a game that will win awards, as i’m sure EA wishes it would, but it even in its newest instalment it still manages to create a solid Co-op experience, even if your playing solo.
Though with the first Army Of Two servers being shut down, and the 2nd having little to no one online apart from friends getting together once in a blue moon, at least we have another game to play until it gets its servers shut down pre maturely.
Army Of Two for those who let it slip under their radar, is a co-op centred 3rd person shooter as you play as two masked merc’s taking missions and completing their goals, and getting paid along the way. You can use this money to then customize your armour/mask or buy new guns and customize the attachments or camo color, getting more and more ludicrous as you go along, until you hit solid gold or diamonds. Story wise there isn’t much, you complete missions and assignments you get given, someone screws you over at some point, you have to kill everyone or something. The original will never win Oscars and it will not change with the newest instalment, Written more like a movie you watch on a Sunday afternoon, then a gripping action packed story that they more than likely aimed for. Though as with many of EA’s games of late, trying to be gritty and edgy games (read Call of duty) regardless of what the fans what, Im looking at you Fuse, Army of Two Devils Cartel is no different. It was promised to be more gritty, and serious tones, of course most fans of the series didn’t want this, because the quirky nature of the game was what made it terrible and amazing.
The story this time, you play as Alpha and Bravo, who recently joined TWO, they are sent to mexico and some how piss off the cartel, fisty cuffs and guns are involved as they try and settle their differences. Once again, the writing is forgettable and really, if you still here as a fan, you now not to care anymore, you know what Army Of Two is and you know what to expect. There are a few differences in this game though, destruction physics have been added to allow you to shoot down walls, wooden crates and what ever else you find in your way. You also have a special skill that you can slowly build up and unleash what I can only assume is the weapon re incarnation of Michal bay, as you suddenly go hip firing and have explosive rounds running and gunning as much as you can.
This wackyness could be Army of Two’s strongest point if EA didn’t want to constantly aim for “Call of Duty Audience”. The serious nature is where this game starts to fail, all the weapons feel safe, and you can’t even add attachments to side arms, you want a silencer on your pistol? Well too bad. The weapon customisation doesn’t seem to know what it wants to be, it has both taken a step forward and backwards at the same time, which is a disappointment, because walking out with an assault rifle, painted gold with a shield on the front is how I like to play my shooters.
Graphically the game is a major step forward, character models and environments look the part, with plenty of red barrels and cars just waiting for the soft tickle of a bullet before spewing their content to the local area. Controls feel tight, which was one problem I always had with previous instalments, there is no more floaty feeling as your aiming and walking around you know when your going to hit someone. Though when you do kill someone, you get a lovely +100 kill every time, it is hard to not make comparisons to popular online shooters at his point more so than before, it helps keep a track of your points which then gets converted into spendable cash at the end, but I don’t need to be told how I just surprised that Mexican fellow before I shot him with my shotgun, I just know he’s dead, im not, please spawn another.
All in all if you want the definition of a generic shooter, you have games like BodyCount, but for a good co-op experience as well, nothing comes close to the simplicity of Army Of Two, whether that is a good or bad point is only down to personal preference of course, and personally its a easy game to sit down to play for a while with a friend on a lazy day, but it will never be that memorable.
Disclaimer:All scores given within our reviews are based on the artist’s personal opinion; this should in no way impede your decision to purchase the game.