Beatbuddy is an indie development by Hamburg-based developers Threaks. A game based in a musical world with a very strong rhythmic focus, Beatbuddy is tasked with stopping a devious Prince from taking control of this world for himself. As you traverse the puzzles of this world, you will be part of an experience of musical mastery which has been unseen in the gaming world before. Having already won several awards for its unique ideas and found its way onto Steam, Beatbuddy is an indie game which is already well on its way to success in the industry, so it was great to have a play with the game and chat with its developers at Rezzed.
The game must be played to a rhythm with which the player quickly becomes one in order to tackle the challenges which are posed along Beatbuddy’s path. Certain objects and entities in the world generate different sound effects, which each combine to form an original soundtrack developed specifically for the game. The player must utilise these sounds in order to progress themselves, with timing being key and empathy with the sounds that they hear being necessary for success. The world quickly becomes a pleasant and reasonably easy one to navigate, but the puzzles and wonders which can be experienced throughout it frequently vary to keep the game alive and interesting. There a vehicles to be made use of as well as simply controlling Beatbuddy himself, and these too bring new challenges and dynamics to the way that the game is played.
Speaking to the developers of Beatbuddy revealed more information about the development process behind the game. The project was started in university and has been brought through trials and tribulations to what is the almost final product. The creators are extremely pleased about the progress so far, in particular with the awards which the game has already received and its entrance onto Steam when it comes to release time. The majority of the games awards have been for its unique musical focus, which is something to be marvelled at. The completely original soundtrack is one which suits almost any type of musical fan. Whether you prefer metal or classical music, in some way the sounds of the game can connect with you on a subconscious level. You will find yourself tapping to the beat as you play, which while necessary to play the game is not something you have to focus on; there is almost a natural connection to the music. The developers did not yet have an idea of what we might be able to expect following the release of Beatbuddy, but they did express an interest in a follow up game if this one turned out to be successful.
Nathan’s Final Thoughts:
Beatbuddy is a nice little indie game which would suit players of a wide range of ages, has a unique idea behind it and could easily go a long way following its release. The awards which the game has already won are well deserved and give credibility to the claims it makes to be something special. It is certainly a game which I will look forward to exploring further in the future once it is released onto Steam and would be very happy to review personally. I wish the friendly developers who have created the game and introduced it to us the best of luck in the game’s future, and on behalf of my little brother I give them my thanks for the awesome Beatbuddy keyring!
Charlie’s Final Thoughts:
It’s rare to really find an almost completely unique game idea but I truly believe Beatbuddy has discovered a beautiful blend of music and action adventure that really gets the soul and fists pumping. The art style and animations are so attractive and fluid it is really a visual spectacle as well as being a grand feast for the ears with some perfectly implemented interactive tunes that evolve as you navigate the game world.
The developers were incredibly passionate about the game and it really came across in the interview. I was pretty new to the interview process and probably over-enthusiastic to the point of unprofessionalism (A common theme this weekend) but they were totally open to questions about Beatbuddy and the development process, telling me about all the problems they faced and giving me a really in-depth account on the difficulties and problems faced during production and publishing. Totally invaluable stuff for myself as an aspiring indie developer and something I really want to thank them for. I am very excited for its release on Steam in early July so expect a grotesquely positive review around then. They also gave me a seriously sweet Beatbuddy keyring so CONSIDER ME BOUGHT!
For more information about Beatbuddy hit up our news article Here