I actually had high hopes for Watchdogs: Legion’s online multiplayer update because unlike every massive open world adventure game that may or may not include Grand Theft Auto in its title, the Watchdogs formula is honestly something I tend to enjoy more for its stealth-focused gameplay and its unique skills and gadgets that explores the RPG elements for character progression. And now that characters fall into certain archetypes based on their fictional careers, I was kind of hoping the game would try to follow through on its multiplayer. But alas, here we go again. So here are five things where I think Watchdogs: Legion could’ve done better:
1. Every mission becomes a run-and-gun scenario. While I can’t blame anyone for running head first through hordes of armed guards and thugs due to how insane the “power of auto-healing” is, the fact that there’s basically not a lot of risks involved when you can just take cover for a while and you’ll be magically free of bullet holes is a really terrible concept. Add that to the fact that you can be revived for as long as there are able players then there’s really no point in being all stealthy when spraying bullets at every corner does the same job but louder.
A possible solution here is to find a good balance between things that should definitely kill you from things that could, on a fictional game world, still be considered as something you can survive on, with jumping off the rooftop from a three-storey building not being part of the latter. It would also make sense to reduce the amount of hits you can take before you drop dead as even the best doctor wouldn’t even have enough time to patch up a hundred bullet holes and a severely exploded face.
2. There’s not a lot of mission variety. This pretty much goes hand-in-hand with number one on this list. At this point, there’s only a handful of cooperative missions that requires at least two players. From helping a captive escape to eventually dumping cars into a river or even destroying an overpowered drone on top of a bridge. These are the kind of missions that while it does give you something to do other than the repetitive solo missions you probably done multiple times in singleplayer already, after a while it loops back into the same old missions which really gives you the impression of an undermined game that lacks depth. Now I don’t expect the crazy things you’ll find in Grand Theft Auto Online but some sort of racing or a fully stealth-heavy mission type can go a long way.
3. Missions offer very little incentives to do them. Now while I don’t particularly mind having to grind a certain mission over and over again for a certain gear or item from my RPG games, Watchdogs: Legion is not that kind of game. Unlike an RPG where there are certain items and even better stats or rarities for each one, Watchdogs: Legion doesn’t have any of that due to how the game is structured. Missions pretty much only offer you the basics of Seasonal Rank experience to progress your Seasonal Rank which earn you influence points, weapon skins and cosmetics from your battle pass-like progression system. And while you also earn in-game currency for completing missions, at the end of the day you only really use them to dress up your squad of grandmas and hacktivists which really makes you wonder to what reason could you possibly have to do them for the X’th time.
This kind of breaks away from the whole borough idea from the singleplayer experience where you can get access to better operatives for completing them. Maybe an assortment of unlockable gear and/or influence points for harder difficulty quests will make them worth doing since the only real difference from the coop to a solo mission is the amount of experience or currency you obtain which considering you can easily finish a solo mission quicker it becomes a safer way to rank up without having to fail due to someone not knowing what to do.
4. Influence Points, just why?! Although it does make sense to make them harder to achieve since this is your bread and butter for increasing your arsenal of skills, gadgets and the ability to recruit, the fact that its locked behind one of the daily quests and season rank rewards is probably one of the weirdest things I could never imagine to be a part of the game. If this becomes an option to purchase in the store with real money, I wouldn’t even be surprised considering Crash Team Racing Nitro-Fueled pulled off the same stunt as well. This should at least be given in small amounts for clearing coop missions or by completing certain conditions during the mission like a hidden reward of sorts.
5. Character Customization or rather the lack of it. With influence points being a rare resource for Watchdogs: Legion Online, recruiting characters is now even more restrictive and the fact that there’s a lack of a wide variety for their weapon loadouts and available gadgets, it becomes an increasingly high risk scenario to recruit a certain character that you can never really fully customize with different weapons for specific mission types. Now if I ever wanted a female spy, which I definitely do, I’d actually have to scour the entirety of London for someone that is easily a 30 influence point sink I could never get back. I can understand why you can’t do it because it isn’t even a feature for singleplayer but sadly recruiting certain operatives can cost from as little as 3 to as much or even higher than 30 so at the very least, we should expect to be able to purchase live guns and not just the non-lethal shock variants to fully enjoy them.
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