We got a chance to play Survived By with the Developers and Publishers of the game Digital Extremes and Human Head Studios. We recorded the whole event and at the end chucked a few questions there way with some raw footage in the background, so enjoy.
Questions Answered by Ryan Jackson, Creative Director, Human Head
- Why did you choose an old school graphics style?
We did a lot of market research as this game started to take shape, and one of the most important elements of a bullet-hell style game was a visual identity that made identification of allies, enemies, and bullets very quick and simple. Retro style visuals gave us a good option for achieving that goal
- Is there a main story arc for gamers looking for more of a story?
When players make a new character in Survived By they are joining humanity at the end of a brutal campaign waged against them by the Chimera. These players will have the chance to discover why the war started, who is pulling the strings and what their enemies hope to accomplish. This story is told primarily through a mix of item descriptions, NPC dialog, and enemy dialog, but also includes subtle clues found in the environment and the ravings of the mad.
- How will you mix up the gameplay, so it does not feel same same all the time?
Survived By has a weekly cadence when it comes to new content and features. Every update brings new additions for the players to see and do in the game including new gear to collect, new dungeons to explore, and new opponents to destroy.
Human Head and Digital Extremes are also committed to add monthly events on a rotation basis and to build the game with the community. As they evolve, so will we and the game with us.
- Custom servers/private server?
No, we will not be supporting private servers
- Guilds, Friend lists, in-game VOIP, Housing to show off your achievements is that is implemented, or even a place to chill out with just friends now the whole server?
The community is an important part of Survived By, with expanded party and guild tools something that’s very important to us. In game voice and player, housing is a great idea, but they would be a long way out.