Games have taken many forms, embraced many genres, re-invented and re-innovated gaming as a whole. And Disintegration, the new sci-fi first-person shooter from Halo co-creator Marcus Lehto’s studio V1 Interactive and Private Division is somewhere in the middle of innovation and more of the same things altogether. It embraces the hero shooters like Paladins and Overwatch and puts them on a gravcycle, a hovering bike equipped with an arsenal of unique tricks from grenades and rifles to healing pods and warheads. Although unlike the fast-paced nature of shooters, Disintegration puts itself on the grand stage of tactical warfare where most encounters will be about withering the opposition slowly rather than the risky but flashy plays we are all too familiar with.
For context, Disintegration is a game set in the near future, where climate extremes, overpopulation, food shortages and a global pandemic led the nations to collapse and the fate of humanity is near the brink of extinction. However, scientists adopted a means to where the human brains have been surgically removed and encased into robotic armatures; a process known as integration. Now while it was meant as a temporary solution, the integrated (now known as Rayonne) saw this new form as the future of humanity and all who stands against them will be forced into integration or be killed in the process. Romer, an integrated, is one of the many who rebelled against this newfound rule leading a small group of outlaws to fight back for a brighter future and the hopes of becoming human again.
The technical BETA starts off with the tutorial from learning the basics of aiming and movement to the more advanced stuff such as using your squad, the AI-controlled soldiers with their own unique abilities to help in battle and interact with objectives.
There are two available game modes for Disintegration’s technical BETA, from Junkyard’s Territory Control where a squad of five players from each side battle for domination on three separate zones or Low Town’s Retrieval where players would switch between defenders and attackers with the primary objective of escorting recovered cores from specific areas into the drop off to score a point.
From a visual standpoint, it does a pretty good job at capturing the many outlaw factions and classes that each player would have to be familiar to. From eastern samurais and sideshow clowns to neon-themed punks and grove street thugs, the many variations of looks makes up for a very unique spin to go along with their unique abilities which make proper team compositions as important as the fights themselves. They also come in an alternate skin that I can only hope is something that wouldn’t be locked behind paywalls even despite adding new stuff post-release similar to how Crash Team Racing Nitro-Fueled gives ways for fans to be rewarded for continuously supporting to a healthy online community.
However, it’s not all sunshine and butterflies with this game either, as it does take a bit of time to get used to its movement and squad management and all of that is done while carefully juggling between your primary and secondary weapon attacks. The lack of a mini-map also deepens that wound as often times I find myself against a wall rather than in a graceful escape against my pursuers. Everything becomes an overwhelming experience at first and one that really takes time to fully understand its beauty.
Disintegration is developed by V1 Interactive and published by Private Division and Take-Two Interactive.
Disintegration is available on PlayStation 4, Xbox One, Microsoft Windows
For more information about Disintegration head here https://www.disintegrationgame.com/
This first look is based on the PS4 Version.
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