Island is a strategy and roleplay game made in retro graphics where you play as lone castaway stranded after a storm on a desert Island, directly inspired from the classic Robinson Crusoe scenario.
Surviving in Island isn’t just about hunger, thirst, or keeping warm. Pain, terror, and despair, can quickly degrade your physical & mental condition, and you must keep an eye on a number of realistic factors, like avoiding hyperemia or watching the condition of your feet. Symptoms can stack quickly, and if left untreated, can degrade your physical and mental condition.
The game is about how YOU, the player, will react to get yourself out of a critical situation. When your leg is broken, a storm is raging, and you are 6 hours away from your last shelter, how will you react? Will you take a pragmatic decision or break under the pressure?
Island includes a hunting/battle system based on real primitive hunting rules.
Your approach during hunting depends on your base stats, but also if you approach downwind the moment of the day and the condition and awareness of the animal.
Wrongly assessing the battle to come, missing your shot, or being revealed too soon, can lead to having today’s meal run away, or even you getting badly hurt.
As Island is also a roleplaying game, you can specialize your character by choosing amongst a dozen skills.
Active and crafting skills allow you to make fire, traps, shelters, while passive perks increase your resistance to cold, fear, insect bites, and the like.
You’ll build your character’s skill profile by tending to his most urgent short-term needs, as well as planning them into your next few day’s explorations. For example, getting better at fishing is a great way to feed yourself if you follow coasts and beaches, but may prove useless inland.
I won’t go into more details, as a much more detailed and immersive description of the game can be found on its Kickstarter page.
The Kickstarter campaign for the game just started, and if you do like Island, we do hope for your support!
For more information follow the developers on Twitter.