Solo developer nospacelost and indie publisher Shoreline Games have officially revealed Kick, a side-scrolling, slice-of-life experience heading to Steam.
At its core, Kick is all about a simple idea—dribbling a soccer ball on the way to school. But from that concept, the game builds a full experience around movement, timing, and the nostalgic feeling of childhood freedom.
Kick – Official Announce Trailer
A Journey Through a Morning Routine
Kick follows “The Kid” as they make their way to school, turning an everyday journey into a playable adventure. Players will kick, jump, and run through a variety of environments, from busy streets and beaches to parks and shaded underpasses.
Along the way, players will dodge pedestrians, avoid hazards, and look for shortcuts to shave valuable seconds off their journey—all while keeping control of the ball.
The game leans heavily into that sense of seeing the world as a playground, where even the simplest moments become something memorable.
Mastering Soccer Ball Physics
Gameplay in Kick focuses on precision and control. Players need to kick the ball at the right angle and time their movements carefully to keep momentum going and land tricks successfully.
Each level introduces new obstacles and opportunities, encouraging players to refine their skills and experiment with different approaches as they progress.
Levels, Challenges, and Unlockables
Kick features 23 levels, each designed with its own hazards and gameplay moments. Some levels introduce timed challenges, pushing players to reach the finish line as quickly as possible, while others allow for a more relaxed pace with timers disabled.
Players can also collect coins throughout the game, which can be used to unlock new soccer ball skins and flags that can be displayed in-game.
Additional challenges are scattered across levels, giving players more to aim for beyond simply reaching the end.
A Relaxed, Slice-of-Life Experience
While there are obstacles and challenges to overcome, Kick is designed as a more laid-back experience. According to the developer, the goal was to create a game with no real sense of danger—just a focus on movement, skill, and enjoyment.
That tone carries throughout the experience, with the player accompanied by their canine companion as they race against time to make it to school.
Developer Vision
Keith Kawamura, CEO of Shoreline Games, highlighted the universal appeal of the concept, pointing to the nostalgia of kicking a ball as something many players can connect with.
Meanwhile, Peter Soerensen, founder of nospacelost, described the game as a labour of love, focused on creating a space where players can simply enjoy the act of play without pressure.
Final Thoughts
Kick takes a simple idea and builds it into something more meaningful, blending platforming mechanics with a relaxed, nostalgic atmosphere.
With its focus on movement, creativity, and everyday moments, it’s shaping up to be a different kind of experience—one that’s less about intensity and more about enjoying the journey.
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