Facepunch Studios has revealed the Elevator Update for Rust, the popular sandbox survival game for PC. Launching tomorrow at 7pm BST, the update will add deployable Elevators for player bases, a new skin for the Hazmat suit, a rework to roads and new demo options for server admins.
For the full list of changes, optimisations and improvements, see the blog tomorrow from 7pm BST.
- The Elevator is a new deployable object that allows players to easily travel between floors in their base. Simply place an Elevator on the ground floor and then stack additional Elevators on top of that to accommodate additional floors.
- Once powered, pressing Up or Down buttons will move the Elevator one floor at a time, or directly to the top or bottom of the shaft. Additional options include power inputs on each floor that will call the Elevator to the respective floor if it has power.
- Be careful to not get stuck underneath whilst it’s moving!
- Suit up for adventure in the brand new Spacesuit – the first skin for the Hazmat suit!
- Changes, Improvements and Bug Fixes
- Added dirt trails which connect monuments to the main road system.
Larger Road Network
- A brand-new road generation algorithm that improves the road layout and adds more realistic road connection points on the map.
- Servers now support Steam Networking. Server owners can now enable Steam Networking by specifying the -swnet server startup parameter. Community servers will continue to be supported on RakNet for the foreseeable future.
- Server owners can now record demos from the perspective of any player that is connected to the server!
About Facepunch Studios
Facepunch Studios is an independent game developer with a base in Walsall, UK, but working remotely from all over the world. The studio ignores convention to free up its developers to create their own way to make, mod and play. They are best known for global chart successes, which include Garry’s Mod (17m units) now in its 15th year, and Rust (9m units), which have both consistently featured in Steam’s top 10 currently played games over the last 5 years. The team are over 30 strong, and continue to prototype ideas, with the aim of consistently challenging the world of games, with new formats that push the boundaries of what players expect.
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