Coffee Stain Studios has revealed the details and launch date of the long-awaited Update 4 to Satisfactory, the otherworldly first-person factory building sim. Alongside the rollout of UI updates, general rebalancing, and new parts there is a huge amount of content additions for late game players, with plenty of tier 7 and 8 additions to explore.
FICSIT Inc. is set to roll out brand new tech for its employees, enabling Nuclear Refinement and waste recycling, alongside the exciting additions of hoverpacks, ziplines, lights, drones, and the highly anticipated particle accelerator.
Let there be light
Employees are no longer condemned to work in the dark, as the highly requested addition of lighting is coming in this update. With full control over colour and brightness, there are three different lighting options to choose from. Ceiling Lights can be placed on the bottom of foundations to illuminate indoor areas, Flood Lights are taller than any production building and great for outdoor factory lighting, and Street Lights are designed to light up walkways, or smaller factory spaces.
Let there be flight
Specifically designed for the long-range, low-capacity resource transport, drones are now available to unlock in late tier 7. They are fully automated, traveling between two fixed ports and navigating themselves around any obstacles they encounter along the way. FICSIT Inc. has reminded employees that the drones are not designed for employee transit. To prevent drone-related accidents, hoverpacks are now available instead. These allow players to fly through their factory and hover in mid-air, significantly improving building efficiency, factory assessment, and traversal.
Let there be… nuclear stuff
A huge part of Update 4 is the all new tier 7/8 Nuclear Refinement and waste recycling capabilities, which includes the addition of the flashy new particle accelerator and blender. The nuclear power milestone has now moved from late tier 7 to early tier 8, and with this Uranium Refinement now uses the new Blender to produce Encased Uranium Cells straight from Uranium, and use the waste product of this process to produce Plutonium Fuel Rods.
Finally, the particle accelerator is a new production building unlocked at the end of Tier 8, used for matter conversion and generation. This behemoth is currently used to make the new Plutonium Pellets and Nuclear Pasta, forming the last part of the new nuclear production chain.
These are just the headline acts, there are plenty more updates and additions for players to experiment with. Ziplines are available for players bored of using their legs like a neanderthal, gas is now ready for extraction at the newly discovered resource wells, and power mechanics have undergone a few changes and additions. And to top it all off, there has been a big UI facelift across the game to improve general player experience. Community managers, Jace Varlet and Snutt Treptow, provide the full details in the following video.
“We’re SUPER EXCITED to get our biggest content update yet out there to our community,” said Jace Varlet, Community Manager at Coffee Stain Studios. “We have one of the coolest communities in video games and I just can’t wait to give back to them and see everyone’s reactions to all the amazing stuff we added.”
However, Snutt Treptow, the other Community Manager, feels the need to include:
“It’s alright, but not as good as what Jace is making it out to be.”
Update 4 is now playable through the Experimental branch on Steam and Epic, and will be launched to all Early Access players on April 13. We hope…
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