The Adventures of Elliot The Millennium Tales by Square Enix and Clayechworks, is one of those RPGs that instantly grabs you the moment it boots up.
The HD-2D art style is doing all the work here, and honestly, it works; it is absolutely stunning. The mix of pixel detail, lighting, and depth gives every area a handcrafted feel that modern 3D games still struggle to match. It’s warm, atmospheric, and visually striking in a way that immediately sets expectations high.
Once I resolved the only issue I had, it delivered on those expectations.
ULTRAWIDE SUPPORT
Now this is just my personal experience — it won’t matter to everyone, so don’t get the pitchforks out or start the keyboard warrior routine.
I just don’t like black bars in games. Simple as that. Regardless of how many players use ultrawide setups, once you have a 21:9 monitor, you really want to experience games full screen, as they do look truly amazing when done right.

Ultrawide Support – The Problem That Never Goes Away
Let’s get straight to it because there’s no soft way to put this.
There is no ultrawide support at all.
If you’re on a 21:9 monitor, the game locks you into a 16:9 presentation with permanent black bars on both sides of the screen. No settings option, no FOV slider, no scaling workaround. Nothing.
It’s just boxed in.
At first, you think you’ll adjust to it. You don’t. Instead, it becomes this constant background annoyance sitting at the edge of your vision every single time you play. Exploration, combat, cutscenes — everything feels artificially narrowed compared to what your display is actually capable of showing.
And that’s what makes it worse.
This is exactly the kind of game that should benefit from ultrawide support. The environments are detailed, the art direction is strong, and the camera work already leans cinematic. On a proper 21:9 implementation, it would elevate the presentation massively.
But you never see it that way.
And the longer you play, the more obvious it becomes that something fundamental is missing from the experience.

Modding Fix (PC Workaround
Now, to be fair, the modding community has already stepped in, and I was able to fix the issue and play in full ultrawide properly.
If you want to do the same, there is a workaround available here:
Once applied, it does make a massive difference and the game finally opens up the way it probably should have from the start.
But that’s the frustrating part.
This shouldn’t be something you rely on the modding community to fix. For a major release from a studio like this, ultrawide support should be standard in 2026, not an optional community workaround.
Story and Setting
The story follows Elliot, a young adventurer pulled into a larger conflict tied to an ancient millennium prophecy. It’s classic fantasy adventure, chosen hero, rising threat, creating a party, world on the brink of destruction.
Nothing here is trying to reinvent storytelling, but it doesn’t need to. The writing is great, and the pacing is steady enough to keep you moving forward without long gaps of boredom.
Characters join gradually, and while not every party member stands out equally, the group dynamic works well enough to keep conversations interesting. Some feel more developed than others, but the core cast does its job.
There are moments where The Adventures of Elliot The Millennium Tales leans too heavily on exposition. You’ll sit through lore explanations that feel like they exist more to explain the world than to naturally progress it. These sections slow momentum, but they don’t completely derail the experience.

Gameplay and Combat
Combat is where The Adventures of Elliot The Millennium Tales starts to feel more confident.
It uses a hybrid action RPG system with real-time movement, cooldown abilities, and weapon switching. Early on it’s fairly simple, almost approachable to a fault. You’re mostly learning basics, attack patterns, dodging, timing abilities.
But later fights introduce more pressure. Enemies start hitting harder, bosses demand pattern recognition, and positioning becomes more important than just spamming abilities.
Boss encounters are easily the highlight of combat. They feel deliberate, with clear phases and attacks that force you to actually engage rather than brute force your way through.
Normal encounters, though, don’t evolve as much as they should. After a few hours, you start recognising enemy behaviour too easily, and fights begin to blur together. The combat is solid, but it doesn’t fully develop over time.
And again, ultrawide makes this more noticeable than it should be. The lack of screen width makes encounters feel tighter and less dynamic than they should on a PC setup.
Exploration and World Design
The Adventures of Elliot The Millennium Tales opts for structured zones rather than a massive open world, and this works in its favour.
Areas are compact but well-designed, with hidden paths, optional loot, and light exploration hooks scattered throughout. It never feels overwhelming or bloated, which keeps pacing tight.
You move from zone to zone at a steady rhythm,explore, fight, progress, repeat. It’s clean design that respects your time.
But once again, ultrawide support becomes an issue here. These environments clearly have visual depth designed into them, yet the black bars constantly reduce how much of that you actually see. It takes away from the sense of scale, especially in scenic areas where the world should feel more expansive.

Visuals and Performance
Outside of the ultrawide limitation, The Adventures of Elliot The Millennium Tales looks excellent.
The HD-2D engine that Square Enix continues to be one of the strongest visual styles in modern RPGs. Lighting, shadows, and layered environments give the world real depth, even when the gameplay structure is relatively simple.
On PC, performance is stable. Frame rates hold steady, loading times are short, and there are no major technical issues worth noting. It runs cleanly, which makes the lack of ultrawide support even harder to understand. The game clearly performs well enough to support more flexible display options, they just aren’t there.
Audio and Soundtrack
The soundtrack fits the tone well. It’s orchestral, atmospheric, and knows when to stay in the background and when to step forward.
Exploration themes are subtle and calming, while boss music ramps up tension effectively. It does its job without overstaying its welcome.
Sound design in combat is responsive and satisfying, with hits and abilities carrying enough weight to feel impactful.

Progression Systems
Progression is straightforward. You level up, upgrade gear, and unlock abilities through a light skill system.
It doesn’t overwhelm you with complexity, which keeps the focus on gameplay rather than menus. Some players will appreciate the simplicity, while others might want more depth in character builds.
Equipment becomes more important in the mid-to-late game, especially when difficulty spikes start to appear.
Replay Value
Replay value is somewhat missing, which is what you can expect from these types of games. There are side quests and optional bosses, but no major branching paths that significantly change the experience.
The Adventures of Elliot The Millennium Tales is a game that you pick up play from start to end, then after you have finished the game delete, or go back and score those achievements,. That does in no way make it a bad game, because what you get from start to finish in exceptional

Final Verdict
The Adventures of Elliot The Millennium Tales is an amazing strong RPG underneath its limitations.
The combat is fun, the world is stunning and well designed, and the visual design is genuinely impressive. When everything clicks, it feels like a modern take on classic RPG structure done right. For me it felt like going back in time to the release of Zelda.
But on PC, the lack of native ultrawide support was an issue, and should not have to be fixed by the modding community.
It did affect immersion from the first minute to its was modded, and for players on 21:9 monitors, it becomes part of the experience whether you want it to or not. If you don’t have an ultrawide screen, then The Adventures of Elliot The Millennium Tales shines bright and you will love every minute.
The issue with ultrawide monitors doesn’t ruin The Adventures of Elliot The Millennium Tales, but it absolutely holds it back from being something greater, and to have to use a mod to fix this issue is annoying.
The Adventures of Elliot The Millennium Tales Trailer
Read more awesome reviews >>here<<.
The game was provided to us for the express purpose of reviewing.
Written by myself then edited and formed by my partner.
Reviewed on PC.


